Healing Campfire
Modby Serilum
🔥🩹 Creates an area around the (soul) campfire where players and passive mobs receive regeneration.
Type
Mod
CurseForge Downloads
16,547,488
CurseForge ID
Modrinth Downloads
3,127,382
Modrinth ID
Last Updated
Nov 6, 2026
Description
Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.
Campfires added by other mods work as well. Mobs that are attacking a player won't be healed, and specific mobs can be excluded in the config.
By default the campfire gives regeneration, but this can be changed to any other effect, or several at once. Soul campfires have their own radius, duration, level and effects, and can be set to heal hostile mobs instead.
You may also be interested in No Hostiles Around Campfire.
All available config options:
Show Spoiler
checkForCampfireDelayInTicks default 40, min 1, max 1200
How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius default 16, min 1, max 64
The radius around the campfire in blocks where players receive the campfire's effects.
effectDurationSeconds default 60, min 1, max 600
The duration of the effects which the campfire applies.
regenerationLevel default 1, min 1, max 50
The level of the effects which the campfire applies, by default 1.
campfireEffects default "minecraft:regeneration"
The effects which the campfire applies, by default regeneration.
healPassiveMobs default true
When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
mobsThatAreNotHealed default ""
Mobs that never receive the campfire's effects.
secondsAfterMobDamageBeforeHealing default 0, min 0, max 600
How many seconds after being hurt by a mob or player the campfire waits before applying its effects again. 0 disables the wait.
hideEffectParticles default true
When enabled, hides the particles from the effects around the campfire.
campfireMustBeLit default true
When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling default false
When enabled, the campfire only has an effect when the block is signalling.
1.16+_only config options:
enableEffectForNormalCampfires default true
When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires default true
When enabled, the mod will work with soul campfires.
soulCampfireHealingRadius default 16, min 1, max 64
The radius around a soul campfire in blocks where its effects are applied.
soulCampfireEffectDurationSeconds default 60, min 1, max 600
The duration of the effects which a soul campfire applies.
soulCampfireEffectLevel default 1, min 1, max 50
The level of the effects which a soul campfire applies, by default 1.
soulCampfireEffects default "minecraft:regeneration"
The effects which a soul campfire applies, by default regeneration.
soulCampfiresHealHostileMobsInstead default false
When enabled, soul campfires apply their effects to hostile mobs instead of players and passive mobs.
Regeneration around the campfire:
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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