Animal Garden - Narwhal
Modby aquarius_playz
This mod adds the unicorns of the sea, the narwhals to the frozen ocean biomes.
Type
Mod
CurseForge Downloads
108,097
CurseForge ID
Modrinth Downloads
47,077
Modrinth ID
Last Updated
Nov 4, 2026
Description

This mod adds the unicorns of the sea, the narwhals to the frozen ocean biomes.
They are considered piscivores (fish-eaters), so they need fish items for taming and breeding.
Also they heal a bit after every 30 second when in the water, eating fish items in the water by sucking them into their mouth or when fed by hand.
To get the food they hunt fishes sometimes, tamed ones only hunt if their health is not max.
And babies are always dark colored.
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
(wandering - resting - following)
When tamed and in following mode they will fight alongside their owner, but they wont teleport to their owner when far away.
And they can spawn with a tusk in different sizes.
When they are attacked there is a 1% chance that they drop a part of their tusk that can be crafted into 5 bone meal.
If their tusk is fully removed then they wont drop any tusk part anymore.
Also when their owner is being targeted by a nearby creature then they will let out a loud sound to warn about the danger.
As mentioned they spawn in the frozen ocean biomes
You can change this and other spawn settings by editing the json files in the data -> biome tags and biome modifier folders or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
Forge 26.x | 1.21.x | 1.20.1 | 1.18.2
Neoforge 26.x | 1.21.x
Fabric 26.x | 1.21.x | 1.20.1
SEND ME A PRIVATE MESSAGE IF YOU NEED THE MOD IN A DIFFERENT VERSION OR IF YOU ENCOUNTER ANY BUGS AT CURSEFORGE
https://legacy.curseforge.com/members/aquarius_playz/projects
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Compatibility
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Included in Modpacks (25)
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