AE2 Alchemistry Addon
Modby SnorreTheDev
An addon mod for AE2 that allows for efficient automation of the Compactor and Combiner from Alchemistry
Type
Mod
CurseForge Downloads
246,760
CurseForge ID
1061632
Last Updated
Jul 27, 2026
Description
AE2AlchemistryAddon
This addon mod bridges the gap between Alchemistry and Applied Energistics 2. It allows the machines from Alchemistry to be efficiently automated, without the need to place one machine per recipe and lock this machine to the recipe.
How does it work
Simply install the mod, place a ME Pattern Provider against either a Combiner or a Compactor and place the encoded processing recipes inside. The mod will then set the recipe inside the machine when the pattern provider is used to autocraft something.
Why only Combiner and Compactor?
In my opinion, the Combiner and Compactor are the only machines that need to have their recipes set, because they can make different things using the same input ingredients. The fission and fusion multiblocks don't even have a recipe selection and afaik the Liquifier and the Atomizer don't have the same problem, that the same input can generate different results. Also AE2 doesn't allow liquids to be the primary ingredient in a pattern.
Troubleshooting
- Crafts will fail if anything is in the input slots of the machine. This is due to the fact, that the machine expects the input to be exactly as specified in the recipe (or a multiple thereof).
- Crafts might fail if you try to use substitutions in the recipe. This mod matches the inputs and outputs from the recipe to the inputs and outputs from the pattern. If those don't match, the craft is refused. I haven't tested this however as I'm currently missing a recipe for this specific use case.
Changelog
- 0.0.2
- Fixed crash when opening pattern access terminal
Please leave a comment if you find any bugs!
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