# major version update for \[NeoForge\]-_1.21.1_, \[Forge\]-_1.20.1_
### **Modpack policy**: you can add this to modpacks.
Client Config
#Settings for Late Game Golem
[upgraded_golem]
#Display Death Message
upgraded_golem_death_msg = false
Common Config
#Settings for Late Game Golem
[upgraded_golem]
#Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
entity_target_whitelist = ["modid", "modid:mobname"]
#Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
entity_retaliate_whitelist = ["modid", "modid:mobname"]
#Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only.
entity_target_blacklist = ["modid", "modid:mobname"]
#Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only.
item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]
#Golem Stats
[upgraded_golem.stats]
#stat change will not apply to existing golems
#Golem Health Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
health_multiplier = 1.0
#Golem Ranged Damage Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
ranged_damage_multiplier = 1.0
#Golem Melee Damage Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
melee_damage_multiplier = 1.0
#Behavior
[upgraded_golem.behavior]
#If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems.
#If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting.
all_monsters_target_golem = true
#Golems can be angry at players.
angry_at_player = false
#Golem will target player that hurt golem's owner
protect_owner = false
#Only Golem's Owner can access its inventory
owner_invetnory_lock = false
## Upgrade iron golem into a Late Game Golem.
### Upgrades include:
* **Death Modules** - which activate on golem's death.
* **AI Chips** - which change golem's behavior.
* **Melee Weapons** - golem can dual wield them.
* **Special Weapons** - Guns, Shields, Lanterns.
* **Upgrade** - Improves stats and provides abilities.
* **Gems** - additional stat improvements.

 
  
### move control of entity in the Upgrade Painter Workshop UI.
* **left click & drag** to rotate entity,
* **scroll wheel** to zoom in and out.
* **right click & drag** to move entity position.
Gems

Shields

Melees

Upgrades

Guns

Death Modules

AI Chips

Misc