Modscraper Modscraper Minecraft
KubeJS Curios logo

KubeJS Curios

Mod

by zhaiji

Curios integration for Kubejs

Type

Mod

CurseForge Downloads

3,641,055

CurseForge ID

1255211

Last Updated

Nov 6, 2026

Description

Curios integration for KubeJS

Use this mod, you can:

  1.Get CuriosHelper from LivingEntity

  2.Create Custom Curios

  3.Add Curios capabilities to items

  4.Register or remove Curios render

  5.Add CuriosJS Events

LivingEntity Curios Helper

Registry Curios & Item Modify (Startup)

StartupEvents.registry('item', event => {
    event.create('test')
        .attachCuriosCapability(
            CuriosJSCapabilityBuilder.create()
                .curioTick((slotContext, stack) => { })
                .onEquip((slotContext, oldStack, newStack) => { })
                .onUnequip((slotContext, oldStack, newStack) => { })
                .canEquip((slotContext, stack) => true)
                .canUnequip((slotContext, stack) => true)
                .modifySlotsTooltip((tooltips, stack) => tooltips)
                .addAttribute(
                    "minecraft:generic.max_health",
                    UUID,
                    20,
                    'addition'
                )
                .modifyAttribute(attributeModificationContext => {
                    let { slotContext, UUID, stack, modifiers } = attributeModificationContext
                    attributeModificationContext.modify(
                        "minecraft:generic.armor",
                        "identifier",
                        20,
                        'addition'
                    )
                })
                .canDrop((slotContext, source, lootingLevel, recentlyHit, stack) => true)
                .modifyAttributesTooltip((tooltips, stack) => tooltips)
                .modifyFortuneLevel((slotContext, lootContext, stack) => 0)
                .modifyLootingLevel((slotContext, source, target, baseLooting, stack) => 0)
                .makesPiglinsNeutral((slotContext, stack) => false)
                .canWalkOnPowderedSnow((slotContext, stack) => false)
                .isEnderMask((slotContext, enderMan, stack) => false)
        )
        .maxStackSize(1)
        .tag("curios:head")
})

ItemEvents.modification(event => {
    event.modify('apple', item => {
        item.attachCuriosCapability(
            CuriosJSCapabilityBuilder.create()
                .curioTick((slotContext, stack) => { })
                .onEquip((slotContext, oldStack, newStack) => { })
                .onUnequip((slotContext, oldStack, newStack) => { })
                .canEquip((slotContext, stack) => true)
                .canUnequip((slotContext, stack) => true)
                .modifySlotsTooltip((tooltips, stack) => tooltips)
                .addAttribute(
                    "minecraft:generic.max_health",
                    "identifier",
                    20,
                    'addition'
                )
                .modifyAttribute(attributeModificationContext => {
                    let { slotContext, UUID, stack, modifiers } = attributeModificationContext
                    attributeModificationContext.modify(
                        "minecraft:generic.armor",
                        UUID,
                        20,
                        'addition'
                    )
                })
                .canDrop((slotContext, source, lootingLevel, recentlyHit, stack) => true)
                .modifyAttributesTooltip((tooltips, stack) => tooltips)
                .modifyFortuneLevel((slotContext, lootContext, stack) => 0)
                .modifyLootingLevel((slotContext, source, target, baseLooting, stack) => 0)
                .makesPiglinsNeutral((slotContext, stack) => false)
                .canWalkOnPowderedSnow((slotContext, stack) => false)
                .isEnderMask((slotContext, enderMan, stack) => false)
        )
    })
})

Render (Client)

CuriosJSEvents.registerRenderer(event => {
    // remove curios render
    event.remove('test')

    // register curios render
    event.register(
        'apple',
        context => {
            let {
                stack,
                slotContext,
                matrixStack,
                renderLayerParent,
                renderTypeBuffer,
                light,
                limbSwing,
                limbSwingAmount,
                partialTicks,
                ageInTicks,
                netHeadYaw,
                headPitch
            } = context
            let { modelManager } = Client
            let entity = slotContext.entity()
            let model = modelManager.getModel(new ModelResourceLocation(stack.id, 'inventory'))
            matrixStack.pushPose()
            CuriosRenderer.translateIfSneaking(matrixStack, entity)
            matrixStack.mulPose(new Quaternionf().rotateZ(JavaMath.toRadians(180)))
            matrixStack.mulPose(RotationAxis.YP.deg(-netHeadYaw))
            matrixStack.mulPose(RotationAxis.XP.deg(-headPitch))
            Client.itemRenderer.render(
                stack,
                'head',
                false,
                matrixStack,
                renderTypeBuffer,
                light,
                OverlayTexture.NO_OVERLAY,
                model
            )
            matrixStack.popPose()
        }
    )
})

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