**RoadArchitect: Encounters** extends **[RoadArchitect](https://modrinth.com/mod/roadarchitect)** and brings your roads to life with random roadside encounters — bandits, traveling merchants, and more you may encounter as you travel.
## 📷 Showcase






## 🧩 Possible Encounters
Full sheet
### Ambushes (60% chance)
* Zombie Ambush
* Skeleton Ambush
* Bandit Ambush (Zombies and Skeletons)
* Ironclad Zombie Ambush
* Pillager Captain Ambush
* Witch Escort Ambush
* Stray Ambush
* Hostile Wolves Ambush
* Potion-Infused Zombies Ambush
* Well-Equipped Skeletons Ambush
* Miner Zombie Ambush
* Farmer Zombie Ambush
* Cave Spider Ambush
* Drowned Ambush
* Husk Ambush
* Illusioner Ambush
* Evoker Ambush
* Speedy Zombies Ambush
* Tanky Zombies Ambush
* Chainmail Zombies Ambush
* Zombies with Sharpness Ambush
* Skeletons with Punch Bows Ambush
* Skeletons with Flame Bows Ambush
* Chainmail Skeletons Ambush
* Melee Skeletons Ambush
* Skeletons with Poison Arrows Ambush
* Skeletons with Slowness Arrows Ambush
* Skeletons with Weakness Arrows Ambush
* Speedy Spiders Ambush
* Spiders with Strength Ambush
* Invisible Spiders Ambush
### Action Events (10% chance)
* Iron Golem vs. Pillagers
* Zombie Villager Rescue
### Peaceful Encounters (15% chance)
* Wandering Trader
* Friendly Patrol (Iron Golem and Villagers)
* Wildlife (Wolves)
* Lost Traveler
* Wandering Healer
### Other (5% chance)
* Graveyard
### Nothing (10% chance)
* Nothing happens.
## ⚙️ Configuration
- Encounter tables are fully customizable via `config/roadarchitect_roadencounters.json` (or through Mod Menu/Catalogue on supported loaders).
- Adjust spawn weights, biome filters, entity groups, NBT payloads, and event sounds to tailor roadside events to your world or modpack.
## 📜 License
This project is licensed under the **Apache License 2.0** — see the [LICENSE](LICENSE) file for details.
Full license text: [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0)
Crafted with ❤️ for the Minecraft community