Modscraper Modscraper Minecraft
Leaves Us In Peace logo

Leaves Us In Peace

Mod

by supersaiyansubtlety

Leaf decay ignores different types of leaves and logs. Fast leaf decay. Configurable. Data driven.

Type

Mod

CurseForge Downloads

374,892

CurseForge ID

565173

Modrinth Downloads

119,557

Modrinth ID

IIpWIe1o

Last Updated

Jul 25, 2026

Description

## Leaves Us In Peace [![Minecraft versions](https://cf.way2muchnoise.eu/versions/Minecraft_565173_all.svg)](https://modrinth.com/mod/leaves-us-in-peace/versions#all-versions) ![environment: server](https://img.shields.io/badge/environment-server-orangered) [![loader: Fabric](https://img.shields.io/badge/loader-Fabric-cdc4ae?logo=data:image/svg+xml;base64,PHN2ZyB2aWV3Qm94PSIwIDAgMjYgMjgiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSIgc3R5bGU9ImZpbGwtcnVsZTpldmVub2RkO2NsaXAtcnVsZTpldmVub2RkO3N0cm9rZS1saW5lam9pbjpyb3VuZDtzdHJva2UtbWl0ZXJsaW1pdDoyIj48cGF0aCBkPSJtMTAgMjQtOC04TDE0IDRWMmgybDYgNnY0TDEwIDI0eiIgc3R5bGU9ImZpbGw6I2RiZDBiNCIvPjxwYXRoIGQ9Ik0xMiA2djJoLTJ2Mkg4djJINnYySDR2MkgydjRoMnYyaDJ2MmgydjJoMnYtMmgydi0yaDJ2LTJoMnYtMmgydi0yaDJ2LTRoLTJ2LTJoLTJWOGgtMlY2aDJ2MmgydjJoMnYyaDJ2Mmgydi0yaC0yVjhoLTJWNmgtMlY0aC0yVjJoMnYyaDJ2MmgydjJoMnYyaDJ2NGgtMnYyaC00djJoLTJ2MmgtMnYyaC0ydjRoLTJ2Mkg4di0ySDZ2LTJINHYtMkgydi0ySDB2LTRoMnYtMmgydi0yaDJ2LTJoMlY4aDJWNmgyVjJoMlYwaDJ2MmgtMnY0aC0yIiBzdHlsZT0iZmlsbDojMzgzNDJhIi8+PHBhdGggc3R5bGU9ImZpbGw6IzgwN2E2ZCIgZD0iTTIyIDEyaDJ2MmgtMnoiLz48cGF0aCBkPSJNMiAxOGgydjJoMnYyaDJ2MmgydjJIOHYtMkg2di0ySDR2LTJIMnYtMiIgc3R5bGU9ImZpbGw6IzlhOTI3ZSIvPjxwYXRoIGQ9Ik0yIDE2aDJ2MmgydjJoMnYyaDJ2Mkg4di0ySDZ2LTJINHYtMkgydi0yeiIgc3R5bGU9ImZpbGw6I2FlYTY5NCIvPjxwYXRoIGQ9Ik0yMiAxMnYtMmgtMlY4aC0yVjZsLTIuMDIzLjAyM0wxNiA4aDJ2MmgydjJoMnpNMTAgMjR2LTJoMnYtNGg0di00aDJ2LTJoMnY0aC0ydjJoLTJ2MmgtMnYyaC0ydjJoLTIiIHN0eWxlPSJmaWxsOiNiY2IyOWMiLz48cGF0aCBkPSJNMTQgMThoLTR2LTJIOHYtMmgydjJoNHYyem00LTRoLTR2LTJoLTJ2LTJoLTJWOGgydjJoMnYyaDR2MnpNMTQgNGgydjJoLTJWNHoiIHN0eWxlPSJmaWxsOiNjNmJjYTUiLz48L3N2Zz4=)](https://fabricmc.net/) available for: Quilt Loader Requires: Fabric API [![supports: Midnight Lib](https://img.shields.io/badge/supports-MidnightLib-503a86?logo=data:image/svg+xml;base64,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)](https://modrinth.com/mod/midnightlib/versions) [![supports: Mod Menu](https://img.shields.io/badge/supports-Mod_Menu-134bfe?logo=data:image/webp+xml;base64,UklGRlIAAABXRUJQVlA4TEUAAAAv/8F/AA9wpv9T/M///McDFLeNpKT/pg8WDv6jiej/BAz7v+bbAKDn9D9l4Es/T/9TBr708/Q/ZeBLP0//c7Xiqp7z/QEA)](https://modrinth.com/mod/modmenu/versions) [![license: CC0](https://img.shields.io/badge/license-CC0-white)](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/blob/master/LICENSE) [![source on: GitLab](https://img.shields.io/badge/source_on-GitLab-fc6e26?logo=gitlab)](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace) [![issues: GitLab](https://img.shields.io/gitlab/issues/open-raw/supersaiyansubtlety/leaves_us_in_peace?label=issues&logo=gitlab)](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/issues) [![localized: Percentage](https://badges.crowdin.net/leaves-us-in-peace/localized.svg)](https://crwd.in/leaves-us-in-peace) [![Modrinth: Downloads](https://img.shields.io/modrinth/dt/leaves-us-in-peace?logo=modrinth&label=Modrinth&color=00ae5d)](https://modrinth.com/mod/leaves-us-in-peace/versions) [![CurseForge: Downloads](https://img.shields.io/curseforge/dt/565173?logo=curseforge&label=CurseForge&color=f16437)](https://www.curseforge.com/minecraft/mc-mods/leaves-us-in-peace/files) [![chat: Discord](https://img.shields.io/discord/1006391289006280746?logo=discord&color=5964f3)](https://discord.gg/xABmPngXAH) coindrop.to me Buy me a coffee --- ### Leaf decay ignores different types of leaves and logs. Fast leaf decay. Configurable. Data driven. Works server-side and in single player. This mod aims to make leaf decay less frustrating. It started out as a fork of [Tfarcenim's](https://github.com/Tfarcenim) [LeafMeAlone](https://github.com/Tfarcenim/LeafMeAlone), but then I overhauled it to the point of it being an almost entirely different mod. It does 3 (+1) things to change how leaves decay, all configurable: 1. Leaves will ignore leaves of a different type when determining whether to decay or not. By default, this will only match identical leaves (like in LeafMeAlone), but if a tag for leaves is found, all leaves in that tag will match. This is how the mod handles azaleas' two types of leaves. Mods (or mod users) can add compat for trees with multiple types of leaves by just adding a tag. Details on [the wiki](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/wikis/home). 2. Leaves will ignore logs from different tree types when determining whether to decay or not. This will look for a tag by the name of the log and check if it contains the leaves doing the check. If no tag is found, any log will match instead (like in vanilla). Details on [the wiki](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/wikis/home). 3. Leaves will decay much faster. This is basically like the fast leaf decay mods you've likely seen before, and it's highly configurable. - 3 + 1. This isn't convenient or less frustrating, but leaves can optionally make block breaking sounds and create particles when they decay. --- Configuration Supports [MidnightLib](https://modrinth.com/mod/midnightlib/versions) and [Mod Menu](https://modrinth.com/mod/modmenu/versions) for configuration, but neither is required. Versions before 1.13.0 support [Cloth Config](https://modrinth.com/mod/cloth-config/versions) *instead* of [MidnightLib](https://modrinth.com/mod/midnightlib/versions). Options will use their default values if [MidnightLib](https://modrinth.com/mod/midnightlib/versions) is absent. If [MidnightLib](https://modrinth.com/mod/midnightlib/versions) is present, options can be configured either through [Mod Menu](https://modrinth.com/mod/modmenu/versions) or by editing `config/leaves_us_in_peace.json` in your instance folder (`.minecraft/` by default for the vanilla launcher). - Match leaves types; default: `true` > Leaves ignore leaves of other types when determining whether to decay or not - Unknown leaves only match self; default: `true` > If "Yes", leaves without tags defining which leaves they should match will only match leaves of exactly the same type. If "No", leaves without tags will match all leaves. Set to "No" if you're having trouble with some modded leaves decaying as soon their tree grows (with multiple leaves types). - Match logs to leaves; default: `true` > Leaves ignore logs of other tree types when determining whether to decay or not - Ignore persistent leaves; default: `true` > Leaves ignore persistent leaves (placed by player) when determining whether to decay or not - Accelerate leaves decay; default: `true` > Make leaves decay much faster - Decay delay > Random delay between leaves decaying and updating nearby leaves. Has no effect if 'Accelerate leaves decay' is 'No'. - Minimum; default: `10` > Minimum random delay. Set minimum equal to maximum to eliminate randomness. - Maximum; default: `60` > Maximum random delay - Do decaying leaves effects; default: `false` > Create particles and sounds when leaves decay --- Compatibility Tags for trees added by several mods are included: - [Biomes O' Plenty](https://modrinth.com/mod/biomes-o-plenty) - [Oh The Biomes We've Gone](https://modrinth.com/mod/oh-the-biomes-weve-gone) - [Oh The Biomes You'll Go](https://modrinth.com/mod/biomesyougo) - [Promenade](https://modrinth.com/mod/promenade) - [Traverse](https://modrinth.com/mod/traverse) - [Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest) - [William Wythers' Overhauled Overworld](https://modrinth.com/mod/wwoo) - [Yung's better Mineshafts](https://modrinth.com/mod/yungs-better-mineshafts) The built-in data pack `wood_prevents_decay` (default disabled) can also make vanilla wood blocks (logs with bark on all 6 sides) count as logs for their respective trees, since some mods generate trees with wood blocks. Further modded tree support can be added via data packs, find out how on [the wiki](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/wikis/home). Leaves Us In Peace does its best to handle unknown trees (modded trees without tags) gracefully: - Unknown leaves will only consider leaves of exactly the same type to be part of their tree (this can be changed by disabling "Unknown leaves only match self") - Unknown logs will prevent any adjacent unknown leaves from decaying However it's not perfect: modded trees that aren't implemented similarly to vanilla trees or that don't follow vanilla tag conventions can sometimes decay unexpectedly. If you encounter this, please report it on the [issue tracker](https://gitlab.com/supersaiyansubtlety/leaves_us_in_peace/-/issues) (please *don't* report it to the mod that adds the unexpectedly decaying tress). --- Translations [![localized: Percentage](https://badges.crowdin.net/leaves-us-in-peace/localized.svg)](https://crwd.in/leaves-us-in-peace) [![supports: SSS Translate](https://img.shields.io/badge/supports-SSS_Translate-253137?logo=data:image/svg+xml;base64,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)](https://modrinth.com/mod/sss-translate) Install [SSS Translate](https://modrinth.com/mod/sss-translate) to automatically download new translations. You can help translate Leaves Us In Peace on [Crowdin](https://crwd.in/leaves-us-in-peace). --- Credits - [Tfarcenim's](https://github.com/Tfarcenim) for making [LeafMeAlone](https://github.com/Tfarcenim/LeafMeAlone). - [gliscowo](https://github.com/gliscowo) for making [Isometric Renders](https://modrinth.com/mod/isometric-renders), which I used to create the mod icon. --- This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is CC0, however, so anyone else is free to port it. I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.

Compatibility

Mod Loaders

Fabric Quilt

Game Versions

1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 +21 more

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Included in Modpacks

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