Entity Collision FPS Fix Refabricated
Modby corgi_taco_archive
Client Side mod that optimizes entity's on the render thread. Fixes https://bugs.mojang.com/browse/MC-228976
Type
Mod
CurseForge Downloads
1,934,990
CurseForge ID
628761
Last Updated
Apr 12, 2026
Description
Client side FPS optimization mod that skips collision checks on the client's render thread because these check are already handled by the server. FPS currently suffers because the client calculates collisions for seen and unseen entities. When a lot of entities are present and tightly packed together, this issue is far more severe. Running this mod, expect an FPS improvement in areas with loads of entities. Below is a video showing the FPS difference of removing these collision checks on my PC. This mod aims to fix: https://bugs.mojang.com/browse/MC-228976 which has been confirmed on the bug tracker via community consensus.
Forge: https://www.curseforge.com/minecraft/mc-mods/entity-collision-fps-fix
Video showcase:
Similar Mods
More Chat History
Increases the size of the chat history.
Your Options Shall Be Respected (YOSBR)
Your options shall be respected.
DefaultSettings
Keep your game's local settings in case of an update to your modpack
Dynamic Surroundings: HUDs
Various HUDs that were originally in Dynamic Surroundings
CompatLayer
Compatibility layer to help make mods compatible between 1.10 and 1.11
AlcatrazCore
A simple code library
