Advanced Rocketry - Reworked
Modby Marvin_Eckhardt
This is a fork of Advanced Rocketry. The development will continue here.
Type
Mod
CurseForge Downloads
1,465,740
CurseForge ID
1024225
Last Updated
Jun 12, 2026
Description
This is a fork of the great "Advanced Rocketry" mod. We have adopted this abandoned project and brought it back to life!
You can find information about future updates and bugfixes in Discord.
Discord link: https://discord.gg/MUvYY5XYek
This mod requires ARLib
Current features implemented:
- Modular rockets
- Asteroid mining missions
- Satellites (Data Sats. + Terraforming Sats.)
- Multiblock machines to create parts.
- Supports multiple solar systems
- Space Stations
- Custom planets
- Warp travel
- Terraforming
- Custom recipes via XML
- Supports FE
You can include Advanced Rocketry and ARLib in your curseforge modpack without need to ask for!
Updates / Improvements (only the significant ones are listed):
Terraforming update:
- You will use a new block called Terraforming Terminal to program your biome changer satellite to transform the entire planet.
- You will use the orbital laser drill to transform the heightmap
- You can have "safe zones" by placing terraforming terminals on the ground to protect your structures
New Satellite: Weather Satellite
- currently can only do some water stuff.
- may be able to produce humidity data later (there is no use case for it currently)
- will likely be able to modify planet humidity for biome generation
Rocket Rendering:
- Rocket flame & smoke particles significant rework
Sky rendering:
- Planet rings will now render correctly
- Star sky reworked: Stars will fade in/out based on atmosphere and daytime
- reworked sky on low pressure atm planets - it will now gradually change from black to sky color, depending on atmospheric densityhole rendering
- better black holes
- and some more improvements
Rocket damage system & weight system:
- Rocket parts will take damage when launching and require to be repaired
- Rocket parts can be repaired with service station
- This feature can be fully disabled in config
- Rockets will calculate weight based on inventory load
- Satellites will need larger rockets to launch
- These changes are made by Stannismod aka Quarter - for questions and bug reports use the discord.
Async weather :
every planet have its own weather cycle (also controlled by general doWeatherCycle gamerule), configured by these lines in XML planet declaration:
<rainStartLength>168000</rainStartLength> // new length of rain when it starts <rainProlongationLength>12000</rainProlongationLength> // new length of rain when it prolongs <thunderStartLength>168000</thunderStartLength> // same for thunder <thunderProlongationLength>12000</thunderProlongationLength> // same for thunder <rainMarker>0</rainMarker> // -1 - never rain, 1 - always rain, 0 - regular weather <thunderMarker>0</thunderMarker> // -1 - never thunder, 1 - always thunder, 0 - regular weatherAnd of course all the bugs are / (will be) fixed too! (see github history for full logs)
Future update plans:
- @Quarter is cooking on a heat update
- re-implement atmospheric effects
- weather satellite can change planet humididy to make biomes dry / wet or mixed (maybe)
Screenshots
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