Peeping Angels
Modby raspmary
Peepers from Caverns and Chasms only move when their targets aren't looking, akin to Doctor Who's weeping angels.
Type
Mod
CurseForge Downloads
369,719
CurseForge ID
Modrinth Downloads
22,055
Modrinth ID
Last Updated
Nov 7, 2026
Description
Overview
This small mod tweaks Peepers from Caverns & Chasms such that they can only move while out of the target player's eyeline.
Config
You can alter the following:
- Threshold required for the peeper to count as being "looked at". By default, the peeper cannot move if present anywhere on the target player's screen.
- Maximum speed at which a peeper may move
- Peepers get faster while able to move. This determines the cap for that speed boost
- The unit by which a peeper increases its speed bonus
- Peepers are capable of moving faster while defusing (aka going from the verge of explosion to stable)
- Players may also configure the bonus provided by "blowing off steam" in this manner
- Quite frankly, this feature is very very subtle. To the point of being unnoticeable, even
Requires Caverns & Chasms and Blueprint.
Idea credit goes to NCP Bails. Thanks to Raspmary for idea outreach and the mod icon!
Feel free to direct any suggestions and bugs to the issue tracker!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
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As an Amazon Associate I earn from qualifying purchases.
Screenshots
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