Mob Cap Booster
Modby syrikalis
Adds configuration options to increase mob caps.
Type
Mod
CurseForge Downloads
814,778
CurseForge ID
818481
Last Updated
Apr 13, 2026
Description
This is a port of adamsogm's Increase Mob Cap mod to 1.16.5 and beyond. It adds config options to increase five different mob caps: Monster, Creature, Ambient, Water Creature, and Ambient Water. Be aware that significantly increasing these caps will produce equally significant amounts of lag!
The five categories in more detail are, to quote the original mod's description:
- Monster: These are hostile mobs, things like zombies, skeletons, etc. (Default: 70)
- Creature: These are mostly passive and neutral mods, bees, sheep, cows, etc. (Default: 10)
- Ambient: Bats (Default: 15)
- Water Creature: Dolphins and Squid (Default: 5)
- Water Ambient: Fish (Default: 20)
1.18 and 1.19 also include the following:
- Axolotl: self-explanatory. (Default: 5)
- Underwater Water Creature: glow squid. (Default: 5)
Changes to config require a restart!
Credits:
The mod is adamsogm's original work; all I did was port it. All praise should be directed their way; complaints go to me (or more specifically, the issues link above). Thanks to them for providing permission to publish.
Screenshots
Similar Mods
Light Level Overlay Reloaded
A mod visualizes the light level on top of blocks.
Extra Spells (Electroblob's Wizardry)
Adds more spells.
The Wild Backport
backport features from the wild update
Magneticraft
Industrial tech mod with a more realistic approach to machines and factories.
Sodium Extras
An add-on mod for Sodium that adds new features and customization.
BuildCraft|Core
BuildCraft Core Module