Kaleidoscope Cookery: Satiated Shield Tuner
ModThis mod provides several configurable options for the Satiated Shield effect in Kaleidoscope Cookery mod, allowing players to adjust its intensity according to their needs and preferences.
Type
Mod
Modrinth Downloads
123
Modrinth ID
dj8HLXRh
Last Updated
Apr 13, 2026
Description
Kaleidoscope Cookery: Satiated Shield Tuner
Overview
Satiated Shield is a effect in Kaleidoscope Cookery, it is cheap to obtain but has powerful effects, which makes players who care about game balance very frustrated.
This mod provides several configurable options for the Satiated Shield effect, allowing players to adjust its intensity according to their needs and preferences.
After installing this mod and running the game, you can adjust these options in-game if you install this mod on the client side, you can also edit them in the kaleidoscope_cookery_satiated_shield_tuner-server.toml file under the config folder to achieve a more suitable gaming experience.

Environment
Only need to install this mod on the server side.
Configuration Options
- IS_MODIFY_SATIATED_SHIELD
- Whether to enable the Satiated Shield tuner.
- If the Satiated Shield Weakness from the Kaleidoscope Compat mod is enabled, its effects will take precedence. And the configuration options of this mod will be disabled.
- IS_SATIATED_SHIELD_DISABLE_WHEN_HUNGRY_EFFECT
- Whether to disable the Satiated Shield effect when the player has hungry effect.
- If true, the Satiated Shield effect will not apply while the player has the Hunger effect.
- SATIATED_SHIELD_MIN_FOOD_LEVEL
- The minimum Hunger Value required for the Satiated Shield effect to take effect.
- When the player's hunger value is below this threshold, the Satiated Shield effect will not be active.
- SATIATED_SHIELD_ADDITIONAL_EXHAUSTION_PER_DAMAGE
- The additional exhaustion added each time the player takes damage.
- 4 points of exhaustion = 1 point of food/hunger value, and the player can accumulate up to 40 points of exhaustion in 1 game tick.
- For example: If set to 0.5, each point of reduced damage will additionally cause 0.5 points of exhaustion.
- SATIATED_SHIELD_DAMAGE_REDUCTION_PERCENT
- The damage reduction percentage of the Satiated Shield effect.
- The player's incoming original damage will be multiplied by the damage reduction percentage to calculate the damage reduction amount.
- For example: If set to 0.5, the player's incoming damage will be reduced by 50%.
- SATIATED_SHIELD_MAX_DAMAGE_REDUCTION
- The maximum damage reduction amount of the Satiated Shield effect.
- If the damage reduction amount exceeds this value, it will be capped at this limit.
- For example: If set to 10.0, the player's incoming damage will be limited to a maximum reduction of 10 points.
- SATIATED_SHIELD_MIN_DAMAGE
- The minimum damage that can be caused by the Satiated Shield effect.
- When the original damage is higher than this value, the final damage will be limited to not be lower than this value.
- final damage = original damage - damage reduction amount
- SATIATED_SHIELD_WEAKNESS_DAMAGE_MULTIPLIER
- The multiplier for the exhaustion added per point of Satiated Shield Weakness Damage.
- 4 points of exhaustion = 1 point of food/hunger value, and the player can accumulate up to 40 points of exhaustion in 1 game tick.
Compatibility
Mod Loaders
Game Versions
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