Jeff's Gibbing
Modby Manemajeffa
Adds "Gibbing" Mechanics into Minecraft!
Type
Mod
CurseForge Downloads
1,687,591
CurseForge ID
1150899
Last Updated
Jun 12, 2026
Description
This is a mod that allows you to "gib" mobs or you can say "make them explode to pieces of flesh", by default the only mobs that are set to have their "gib" state are zombies and players, however you can go to config ---> gib_config.json and modify and add new gibbable mobs and define other stuff.
HOW TO ADD / MODIFY NEW GIBBABLE MOBS :
- go to config
- find giblist.json first, add the REGISTRY name of the entity (so for example minecraft:pillager)
- find gib_config.json, there already is a template you can copy and paste with the zombie entity to define stuff. you can modify the config in-game btw, just make sure not to hurt stuff so that it doesnt crash yo game.
Other stuff inside the config
- you can set any particle you want in place of the default blood the mod provides (i reccomend extra gore, it looks cool af trust)
- gib physics (EXPERIMENTAL), either way i've decided to make this to be true by default, what it does is turn gibs into "physics" objects (sort of).
(all the info that is talked about here has to do with V2.0 of jeff's gibbing)
also here is an example config (my modpack uses this)
{"gib_life_time": 200,
"gib_physics": "true",
"gib_tick_stop": 40,
"player_gibbing": "true",
"player_gib_difficulty": 9999,
"player_bone_amount": 1,
"player_flesh_amount": 3,
"player_rib_chance": 1,
"player_leg_chance": 1,
"player_gib_innitial_velocity": 0.4,
"player_gib_randomness": 25,
"blood_particles": 16,
"particle_definition1": "particle jeffsgibbing:blood ~ ~ ~ 0.1 0.1 0.1 0.07 1 force",
"particle_definition2": "particle jeffsgibbing:wallblood ~ ~ ~ 0.1 0.1 0.1 0.01 1 force",
"particle_definition3": "particle jeffsgibbing:blood2 ~ ~ ~ 0.1 0.1 0.1 0.1 1 force",
"difficulty_minecraft:zombie": 22,
"flesh_amount_minecraft:zombie": 2,
"bone_amount_minecraft:zombie": 2,
"leg_amount_minecraft:zombie": 2,
"rib_amount_minecraft:zombie": 1,
"head_chance_minecraft:zombie": 0.5,
"blood_particles_minecraft:zombie": 2,
"gib_innitial_velocity_minecraft:zombie": 0.15,
"gib_velocity_increase_minecraft:zombie": 0.005,
"gib_randomness_minecraft:zombie": 75,
"difficulty_minecraft:husk": 22,
"flesh_amount_minecraft:husk": 2,
"bone_amount_minecraft:husk": 2,
"leg_amount_minecraft:husk": 2,
"rib_amount_minecraft:husk": 1,
"head_chance_minecraft:husk": 0.5,
"blood_particles_minecraft:husk": 4,
"gib_innitial_velocity_minecraft:husk": 0.15,
"gib_velocity_increase_minecraft:husk": 0.005,
"gib_randomness_minecraft:husk": 75,
"difficulty_minecraft:drowned": 22,
"flesh_amount_minecraft:drowned": 2,
"bone_amount_minecraft:drowned": 2,
"leg_amount_minecraft:drowned": 2,
"rib_amount_minecraft:drowned": 1,
"head_chance_minecraft:drowned": 0.5,
"blood_particles_minecraft:drowned": 4,
"gib_innitial_velocity_minecraft:drowned": 0.15,
"gib_velocity_increase_minecraft:drowned": 0.005,
"gib_randomness_minecraft:drowned": 75,
"difficulty_minecraft:pillager": 12,
"flesh_amount_minecraft:pillager": 3,
"bone_amount_minecraft:pillager": 2,
"leg_amount_minecraft:pillager": 2,
"rib_amount_minecraft:pillager": 1,
"head_chance_minecraft:pillager": 0,
"blood_particles_minecraft:pillager": 4,
"gib_innitial_velocity_minecraft:pillager": 0.15,
"gib_velocity_increase_minecraft:pillager": 0.005,
"gib_randomness_minecraft:pillager": 75,
"difficulty_warrior:warrior": 25,
"flesh_amount_warrior:warrior": 2,
"bone_amount_warrior:warrior": 2,
"leg_amount_warrior:warrior": 2,
"rib_amount_warrior:warrior": 1,
"head_chance_warrior:warrior": 0.5,
"blood_particles_warrior:warrior": 4,
"gib_innitial_velocity_warrior:warrior": 0.15,
"gib_velocity_increase_warrior:warrior": 0.005,
"gib_randomness_warrior:warrior": 75,
"difficulty_minecraft:zombie_horse": 27,
"flesh_amount_minecraft:zombie_horse": 6,
"bone_amount_minecraft:zombie_horse": 3,
"leg_amount_minecraft:zombie_horse": 2,
"rib_amount_minecraft:zombie_horse": 2,
"head_chance_minecraft:zombie_horse": 0.0,
"blood_particles_minecraft:zombie_horse": 8,
"gib_innitial_velocity_minecraft:zombie_horse": 0.15,
"gib_velocity_increase_minecraft:zombie_horse": 0.005,
"gib_randomness_minecraft:zombie_horse": 75,
"difficulty_minecraft:phantom": 12,
"flesh_amount_minecraft:phantom": 3,
"bone_amount_minecraft:phantom": 1,
"leg_amount_minecraft:phantom": 0.0,
"rib_amount_minecraft:phantom": 1,
"head_chance_minecraft:phantom": 0.0,
"blood_particles_minecraft:phantom": 8,
"gib_innitial_velocity_minecraft:phantom": 0.15,
"gib_velocity_increase_minecraft:phantom": 0.005,
"gib_randomness_minecraft:phantom": 75
}
Screenshots
Similar Mods
Structure Pool API
📚 API to inject structures into structure pools.
BetterGrassify
Gamers can finally touch grass!? OptiFine's Fancy and Fast better grass implemented on Fabric and NeoForge!
The Spice of Life
Encourages dietary variety through diminishing returns
Restrictions
Restrictions, attract/push/move entities around
Integrated NBT
An addon for Integrated Dynamics to help extract values from complex NBT data
Boat Item View (Forge/Neoforge)
See your held items when in a moving boat!