Transport
Modby Sky_Som
Transport of all kinds (Primary Minecarts currently)
Type
Mod
CurseForge Downloads
6,045,407
CurseForge ID
292692
Last Updated
Apr 13, 2026
Description
Transport is combined mod for all of my ideas having to deal with Minecarts/Boats. Right now the mod supports a few additional minecart tracks and loaders, the plan is to not only expand that, but add trains, cart linking, automated boats, and even further ideas as such horse paths, submarines and more.
This mod is meant to include my further ideas such as Vehicular Engineering, OpenTransport, Magical Railways and other mods that I had, without things turning into 20 mods.
There are current two sets of features implemented.
Rails: Holding, Diamond Crossing, Elevator Switch, Scaffolding Rail
Loaders: Inventory, Forge Energy, Fluid Tank
Carts: Inventory, Forge Energy, Fluid Tank
With Loaders they start off as having no inputs or export sides. Using any item marked with a tag of "forge:wrenches" (Note this defaults to a stick), you can configure the sides to either be inputs or outputs. The sides support both Blocks and Entities (Players included).
Join us in Discord: https://discordapp.com/invite/0h9DNazfyABqZMeC
Screenshots
Similar Mods
Almost Unified
Unify all resources.
Oh The Biomes You'll Go
An Adventure & Exploration mod like no other with unique, magical, realistic, and detailed biomes!
Not Enough Animations
Bringing first-person animations to the third-person
AE2 Stuff
Various Extensions for Applied Energistics 2
Falling Leaves (NeoForge/Forge)
Falling Leaves from trees
FallingTree
Break down your trees by only cutting one piece of it