Productive Villagers
Modby captaintenneal81
Make villagers a bit more useful
Description

Make villagers more productive! Craft a depot and place adjacent to a villager workstation.
![]()
Depending on the job, place any items required by the villager into the depot. See the list below for what each profession will do. Tasks can be disabled or tweaked in the config file.
More Villagers' miner and forester tasks added. Give some emeralds and a pick/axe respectively. Villager will extract nearby ores or wood over time. Place near resource dense areas for better results.
List of implemented villager tasks and costs
Mason
Processes your excess mined material
Requires full stack of material
Returns depend on type of rock provided

Tool smith
Repairs tools
Costs 1 emerald per repair action

Weapon smith
Repairs swords and tridents
Costs 1 emerald per repair action

Armor smith
Repairs heavy armor
Costs 1 emerald per repair action

Leatherworker
Repairs leather armor
Processes stacks of rotten flesh, provides leather
Costs 1 emerald per repair action

Farmer
Deposits harvested crops

Fisherman
Catches fish and treasure
Requires fishing pole
Keeps some catches for himself

Butcher
Humanely gathers meat and other items from mobs without killing
Requires iron axe
Costs one emerald per successful harvest

Shepherd
Shears sheep
Requires shears
Costs one emerald per successful harvest

Cleric
Heals nearby villagers or players
Costs one emerald per heal aura

Fletcher
Repairs bows and crossbows
Costs 1 emerald per repair action
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
Similar Mods
Jupiter
A powerful, auto sync config library.
Faster Ladder Climbing
Quickly climb up or down ladders by looking in the direction you want to go.
ExtraTiC
Extra tools & weapons for tinkers' construct
Fence Jumper
Fence Jumping!
TESLA
A power API
AE Additions - ExtraCells2 Fork
An Updated Extra Cells 2. Super Storage Cell, Wireless Transceiver, bigger cells(including for ae2 things), bigger cpus...