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Random Crits

Mod

by InfernalEclipse

Reworks the critical hit system

Type

Mod

CurseForge Downloads

923,699

CurseForge ID

903444

Last Updated

Apr 13, 2026

Description

Reworks the crit system. You will no longer deal a crit from jumping, crits are now completely random, but you can increase your chances through multiple methods. By default, your base crit chance will be 12%. Everything is configurable.

 

Effects:

- Luck now increases your crit chance by 6%

- Adrenaline is a new effect that has a chance to be gained from taking damage while at or below 3.5 hearts

Adrenaline increases your crit chance by 20% for a short period of time

 

Enchantments:

- Starstruck is a new enchantment for weapons

Starstruck has 2 levels, increasing your crit chance by 6% per level

- Vitality is a new enchantment for weapons

Vitality has 3 levels, has a small chance to grant absorption 1 when you hit a crit, higher levels increase the chance

- Safeguard is a new enchantment for chestplates

Safeguard has 1 level, it decreases incoming crit multiplier by 25%

- (Simple Enchantments) Absolute enchantment has been modified

Absolute has 1 level, it increases your crit multiplier from 150% to 175%

 

Compat:

- Enchantment Descriptions

Includes descriptions for Enchantments

- Simple Enchantments

Simple Enchantments' Absolute enchantment works differently with Random Crits installed

- Weapon Mods

All modded Daggers, Knives, Scimitars, and Sai have increased Crit Chance

 

 

Example datapack for changing crit chance of specific items:

https://drive.google.com/file/d/1-StzLXy3DVxYsgyu7S_BgXWbxhrYL1MJ/view?usp=sharing

This gives all diamond swords a 10% crit chance buff

 

 

 

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