Random Crits
Modby InfernalEclipse
Reworks the critical hit system
Type
Mod
CurseForge Downloads
923,699
CurseForge ID
903444
Last Updated
Apr 13, 2026
Description
Reworks the crit system. You will no longer deal a crit from jumping, crits are now completely random, but you can increase your chances through multiple methods. By default, your base crit chance will be 12%. Everything is configurable.
Effects:
- Luck now increases your crit chance by 6%
- Adrenaline is a new effect that has a chance to be gained from taking damage while at or below 3.5 hearts
Adrenaline increases your crit chance by 20% for a short period of time
Enchantments:
- Starstruck is a new enchantment for weapons
Starstruck has 2 levels, increasing your crit chance by 6% per level
- Vitality is a new enchantment for weapons
Vitality has 3 levels, has a small chance to grant absorption 1 when you hit a crit, higher levels increase the chance
- Safeguard is a new enchantment for chestplates
Safeguard has 1 level, it decreases incoming crit multiplier by 25%
- (Simple Enchantments) Absolute enchantment has been modified
Absolute has 1 level, it increases your crit multiplier from 150% to 175%
Compat:
Includes descriptions for Enchantments
Simple Enchantments' Absolute enchantment works differently with Random Crits installed
- Weapon Mods
All modded Daggers, Knives, Scimitars, and Sai have increased Crit Chance
Example datapack for changing crit chance of specific items:
https://drive.google.com/file/d/1-StzLXy3DVxYsgyu7S_BgXWbxhrYL1MJ/view?usp=sharing
This gives all diamond swords a 10% crit chance buff
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