Biomer Fog
ModUses the new Environmental Attributes to change fog color and strength in certain biomes. Probably not Combatable with other world gen mods.
Type
Mod
Modrinth Downloads
2,749
Modrinth ID
Nsrg0bzG
Last Updated
Jul 26, 2026
Description
Using the new "Enviroment Attributes" added in 1.21.11 (Mounts of Mayhem update) I thought it would be cool to add more unique fog to some biomes by changing their fog color, strength, and sky color.
Warning: This mod might not be too compatible with other worldgen mods that change the oringinal biomes in any way. This is because the datapack overides the vanilla ones just for the fog. If you know another way then put it on the github.
Check the Gallery to actually see the changes.
- Pale Garden - Increased Fog by Alot
- Deep Dark - Increased the Fog and Changed the Fog Color to a Dark Teal
- Dark Forest - Moved Fog a bit Closer
- Swamp - Increased fog, Changed the Fog color to a Murky Green, and Made the sky a bit greener
- Mangrove Swamp - Increased fog, Changed the Fog color to a Dry Green, and Made the sky a bit uglier green
- Jungle - Increased the Fog (also for the subiomes)
- Desert - Changed the Fog Color to be a bit Yellower and the Sky to be a bit desaturated
- Badlands/Mesa - Changed the Fog Color to be a bit Oranger and the Sky to be a bit desaturated and teeny bit red. Sub Biomes were also changed to have this change.
- Mushroom Fields - Changed fog and sky color to be kinda purple and made it a bit thicker
- Taiga - Fog is a teeny weeny bit denser (also for the subiomes)
- Snowy Taiga - Fog is a bit denser than the taiga, the sky and fog colors are a bit bluer
- Groves - Fog is a bit denser, sky and fog colors are a bit bluer. (groves are the snowy taigas on mountains)
- Savanna - Sky and Fog colors are a bit purple/orange-ier
- Sulfur Caves - Bumped their fogginess up so that the vanilla green fog is actually visible.
- Lush Caves - Fog is denser to feel a bit more humid, also the fog color is green/yellow now.
- Dripstone Caves - Fog is a teensy bit denser so that it's visible in larger caves.
Things I might Add/Change Later:
- Sub Biomes for the Savanna and maybe some others I missed
- Mountain Biomes
- Snowy/Icy Biomes
- Unique Nether Fog distances for each biome
If you got any ideas post them on the github like the report issues button to the right probably, or dont its a annoying process to log in. Remember that this datapack may overide other world gen datapacks so if you want a cool world gen datapack with unique fog than use Clifftree, it's super good. ok anyway have fun
Compatibility
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