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BotaniaCombat

Mod

by Partonetrain

New Botania weapons, integrated with BetterCombat

Type

Mod

CurseForge Downloads

90,642

CurseForge ID

937159

Last Updated

Apr 13, 2026

Description

BotaniaCombat

BotaniaCombat seeks to create a variety of weapons using Botania's metals, and integrate Botania with BetterCombat as well as some other combat library mods.

This mod does the following:

  • Adds a Dagger for Elementium and Terrasteel (Manasteel equivalent is Botania's Soulscribe)
  • Adds the Slaughtersaw, a Manasteel weapon for harvesting livestock and usable as a knife (for example, with FarmersDelight)
  • Adds the Soulstaff, a battlestaff version of the Soulscribe
  • Adds a Spear for Elementium and Terrasteel
  • If you are a patron of Vazkii, terrasteel weapons will emit mana beams with a random color from your Psi CAD colorizer colors
  • Adds additional post-Gaia weapon, the Gaia Greatsword, which can use all of your Patreon colors
  • Buffs player-spawned pixies by making them always have the +2 damage bonus that would normally only be applied when the player is holding the Elementium Sword
  • Adds Gaia Gifts: "secret" weapon(s) obtained by defeating Gaia II under specific conditions
  • 2.2.0 Adds "Angry Angry Bozu", an "evil upgrade" to Botania's Teru Teru Bozu that can summon thunderstorms. Useful for Channeling Tridents and Thundercaller

If Better Combat is installed, it also does the following:

  • Adds offhand pixie spawn chance attribute to Elementium weapons (including Elementium Sword)
  • Adds pixie spawn chance attributes to the Elementium Axe
  • Makes Terrasteel weapons (including Terra Blade) shoot a beam at the start of a BetterCombat swing; also works with offhand swings
  • Reduces Thundercaller attack range to 1.5 (from BetterCombat's default 2.5), electricity range is unaffected

If Fabric Shield Lib is installed, it also does the following:

  • Adds the Manasteel Buckler
  • Adds the Elementium Shield
  • Adds the Terra Tower Shield
  • Adds shield Gaia Gift

If Ranged Weapon API is installed, it also does the following:

  • Adds Pull Time and Projectile Damage attributes to Botania's bows
  • Adds Livingwood Crossbow
  • Adds Crystal Crossbow
  • Adds bow Gaia Gift

NOTE: To ensure that the Lexica and subtitles from Botania are accurate, this mod includes an enabled-by-default resource pack that overrides some of Botania's lang file. This mod only supports en_us.json currently.

Credits / Thanks:

  • Daedulus_dev for making Ranged Weapon API
  • arkosammy12 for helping with the Elementium Axe mixin
  • Adarsh and everyone else on the Violet Moon forums giving me feedback and ideas
  • June (of BasicWeapons) for letting me use that mod's method for dynamic item renders in the older versions

If you like this mod, consider supporting me on ko-fi ^_^

FAQ

Will you make a Forge version?

Maybe, but I am going to have to learn Architecturey first. Considering this uses a lot of Fabric libraries, I'm not sure that will happen without some outside help.

Does this work with Sinytra Connector?

idk try it ¯\(ツ)/¯ If it does, then support for it is low priority

How much damage does the mana beam from the new weapons do?

7 (or 3.5 hearts), same as Terra Blade's.

Why so many optional dependencies?

A couple of reasons, but mostly these are mods I already use myself, and I don't like doing mixin on vanilla when there's just a library I could use that does it

Why doesn't my Starcaller work like it should?

Unfortunately, the Starcaller works by checking if the vanilla swing timer is equal to 1/6 every tick. There's probably some workaround with invasive mixins to get it to work with BetterCombat swings, but I'm not sure what that would be.

Screenshots

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