ADJ Core
Modby kohara
Tweaks and changes made for my modpack 'A Distant Journey' which I couldn't find existing mods for.
Type
Mod
CurseForge Downloads
88,235
CurseForge ID
1249446
Modrinth Downloads
13
Modrinth ID
e7uIrVYc
Last Updated
Jun 12, 2026
Description
Tweaks and changes made for my upcoming modpack 'A Distant Journey' which I couldn't find existing mods for.
Those include (but are not limited to):
* Porting the mod [Auditory](https://www.curseforge.com/minecraft/mc-mods/auditory) (with some changes here and there).
* Nerfing Bows.
* Reducing max levels of vanilla enchantments.
* Adding a Campfire regeneration buff (there were mods for those but I wanted to add a custom effect for it).
* Removing invincibility frames from attacks (or capping them at a different amount that vanilla's 10).
* Reducing taken knockback.
* Making players have built-in Fortune I and Unbreaking I on everything (without actually having the enchantments).
* Nerfing the Speed, Strength and Weakness effects (or in case of Weakness - straight up reworking it).
* Changing the duration and amplifier of potions effects granted by potions (unsure if it supports modded potions :P).
* Nerfing the Resistance effect's damage reduction.
* Buffing the Conduit.
* Disabling critical hits and sweep attacks (doesn't disable sweeping visuals and sounds).
* Making it unable to equip 2 of the same Curios.
* Removing every Curio slot type except one (selectable).
* Adding Curio exclusion groups using datapacks.
You are free to use this mod in your modpack, however:
* Please do not ask me for ports to different versions. It was made SPECIFICALLY for my 1.20.1 modpack.
* Please do not report bugs with different mods. It was only tested for compatibility with mods used in the ADJ modpack. Bug reports will be ignored.
* Most of the changes aren't configurable or aren't togglable. Don't ask me to add configs for those.
Compatibility
Mod Loaders
Forge
Game Versions
1.20.1
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