Modscraper Modscraper Minecraft
Simple Custom Early Loading logo

Simple Custom Early Loading

Mod

by lukaskabc

Allows to customize the Neoforge and Forge early loading screen

Type

Mod

CurseForge Downloads

346,625

CurseForge ID

1214077

Modrinth Downloads

39,881

Modrinth ID

Bi8o4aLw

Last Updated

Jun 12, 2026

Description

This mod allows the customization of Neoforge's early loading screen. GitHub repository Curseforge There is also a quite "hacky" version for Forge `1.20.1, 1.20.2, 1.20.4, 1.20.6`. I do not plan to continue supporting **any other Forge** versions due to technical reasons. **For newer versions, please use the NeoForge.** ![Custom Early Loading Preview](https://cdn.modrinth.com/data/Bi8o4aLw/images/562bbd712b285bd32cf917f124394a6cfa5a96de.gif) Currently, the window is not able to dynamically change its resolution when the window is resized. I won't allow removing the Mojang logo. ## Features: - add and position **custom images** (see supported image formats) - toggle and change the position of the progress bar - toggle performance bar - toggle NeoForge's fox - toggle bottom left log - toggle NeoForge's version (bottom right) ## Installation - NeoForge: 1. place the jar in the mods folder 2. modify the `config/fml.toml` file ``` # Early window provider earlyWindowProvider = "SimpleCustomEarlyLoading" # ... Other options ... # Optionally set the window to be maximized earlyWindowMaximized = true ``` ## Installation - Forge: 1. place the jar in the mods folder 2. forge version requires default `config/fml.toml` value ``` #Early window provider earlyWindowProvider = "fmlearlywindow" ``` 3 - Optional: update `options.txt`: `darkMojangStudiosBackground:true` Unfortunately, the override is applied quite late, which may result in the original red early loading (or a white screen) to "flash" on the very game start. I can't do anything about that. However, the red color of the original loading can be changed using `darkMojangStudiosBackground:true` in `options.txt`. ## Supported image formats: **Animated images:** - **APNG** - must be created without unchanged pixels detection (each frame is rendered from scratch). The animation will respect the image timing and repeat count. **Static images:** - JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib - PNG 1/2/4/8/16-bit-per-channel - TGA (not sure what subset, if a subset) - BMP non-1bpp, non-RLE - PSD (composited view only, no extra channels, 8/16 bit-per-channel) - GIF (renders only single static frame, use APNG instead) - HDR (radiance rgbE format) - PIC (Softimage PIC) - PNM (PPM and PGM binary only) ## Configuration / Source code For configuration instructions and the source code check the [GitHub repository](https://github.com/lukaskabc/SimpleCustomEarlyLoading).

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.20.1 1.20.2 1.20.4 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4

Screenshots

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External Resources