Dynamic Difficulty (Neoforge/Fabric)
Modby MuonR
Dynamic, Configurable Mob Leveling System!
Type
Mod
CurseForge Downloads
82,577
CurseForge ID
1272655
Last Updated
Apr 13, 2026
Description
Dynamic Difficulty
Dynamic Difficulty is a highly customizable mob leveling system, designed to address the precarious balancing act in adventure modpacks between player strength and mob strength.
Mobs are assigned a level based on factors like entity-specific starting levels, zone bonuses, and strength of nearby players. Everything is configurable!
Dynamic Difficulty was originally based on the Auto Leveling mod by Daripher,
Current Features:
- Configure which attributes are modified per level, and their amount
- Distance/depth/height-based leveling (via config, or per-dimension via datapack)
- Entity-Type (and entity tag) setting overrides - override dimension-based leveling
- Structure-based (and structure tag) level bonuses to all entities within structure(s)
- Biome-based (and biome tag) level bonuses to all entities within biome(s)
- Player-based level bonuses (See Compatibility section below)
- Loot modifier/condition to inject loot into specific mob levels
- Area Name and Level Title Text for leveled areas (Dimensions, Biomes, and Structures) upon entering
- Rare, tiered potions and crystals that drop from leveled mobs, used to level up your own pets/other mobs
- Displays level next to entity name, colored based on estimated difficulty relative to player
Compatibility
- Pufferfish's Skills - Points contribute "Player-Based" bonuses to mobs, with tree blacklist (default "puffish_skills:mining")
- Reskillable Reimagined - Points contribute "Player-Based" bonuses to mobs, with skill blacklist (default "MINING", "FARMING", "GATHERING", "BUILDING")
- Apotheosis - World Tier shows next to mob level/name
- Dungeon Difficulty - Dungeon Tier shows next to mob level/name
- Jade - Displays mob level in entity cards
- More Quest Types - Integration added by More Quest Types dev. See their mod page!
- Health Bars - See this Addon!
- Structure titles disable automatically if you have Structure Credits the first time you install this mod
- Biome/Dimension titles disable automatically if you have Traveler's Titles the first time you install this mod
- Built-in leveling settings for a lot of mods:
- Adventure Dungeons - The Aether - Ancient Trials - Aquamirae - ATi Structures - YUNG's Better Desert Temples - YUNG's Better Fortresses - YUNG's Better Jungle Temples - YUNG's Better Ocean Monuments - YUNG's Better Strongholds - Bosses'Rise - Blood Magic - Blue Skies - Bosses of Mass Destruction - L_Ender's Cataclysm - Cataclysmic Illagers - Dark Doppelganger - Deeper and Darker - When Dungeons Arise - When Dungeons Arise: Seven Seas - Eden Ring - Eidolon - Eternal Starlight - Qliphoth Awakening - Friends and Foes - Frostiful - Guard Villagers - Ice and Fire: Dragons - Illager Invasion - Iron's Spells 'n Spellbooks - Moog's End/Voyager/Nether/Soaring Structures - Mine Cells - Mobs of Mythology - Mowzie's Mobs - Majrusz's Structures - Dungeons and Taverns - Paradise Lost - Repurposed Structures - RPG Minibosses - Marium's Soulslike Weaponry - It Takes a Pillage - The Bumblezone - T.O Magic n' Extras - The Twilight Forest - The Undergarden - VoidZ
You can disable these preset settings in the config, or modify them/add your own for other mods using a datapack.
For a guide on creating datapacks, please see the GitHub Readme!
Mod Developers: Dynamic Difficulty has a public API for creating integration - See Development Environment Setup. If you would like something added to the API, please ask on GitHub or Discord.
Coming Soon:
- Leveled Armors/Weapons etc. with unique bonuses, to drop from leveled mobs
- Client-side Difficulty Selection
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