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Dynamic Difficulty (Neoforge/Fabric)

Mod

by MuonR

Dynamic, Configurable Mob Leveling System!

Type

Mod

CurseForge Downloads

82,577

CurseForge ID

1272655

Last Updated

Apr 13, 2026

Description

Dynamic Difficulty

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Dynamic Difficulty
is a highly customizable mob leveling system, designed to address the precarious balancing act in adventure modpacks between player strength and mob strength.

Mobs are assigned a level based on factors like entity-specific starting levels, zone bonuses, and strength of nearby players. Everything is configurable!
Dynamic Difficulty was originally based on the Auto Leveling mod by Daripher,

Current Features:

  • Configure which attributes are modified per level, and their amount
  • Distance/depth/height-based leveling (via config, or per-dimension via datapack)
  • Entity-Type (and entity tag) setting overrides - override dimension-based leveling
  • Structure-based (and structure tag) level bonuses to all entities within structure(s)
  • Biome-based (and biome tag) level bonuses to all entities within biome(s)
  • Player-based level bonuses (See Compatibility section below)
  • Loot modifier/condition to inject loot into specific mob levels
  • Area Name and Level Title Text for leveled areas (Dimensions, Biomes, and Structures) upon entering
  • Rare, tiered potions and crystals that drop from leveled mobs, used to level up your own pets/other mobs
  • Displays level next to entity name, colored based on estimated difficulty relative to player

Compatibility

  • Pufferfish's Skills - Points contribute "Player-Based" bonuses to mobs, with tree blacklist (default "puffish_skills:mining")
  • Reskillable ReimaginedPoints contribute "Player-Based" bonuses to mobs, with skill blacklist (default "MINING", "FARMING", "GATHERING", "BUILDING")
  • ApotheosisWorld Tier shows next to mob level/name
  • Dungeon Difficulty Dungeon Tier shows next to mob level/name
  • Jade - Displays mob level in entity cards
  • More Quest Types - Integration added by More Quest Types dev. See their mod page!
  • Health Bars - See this Addon!
  • Structure titles disable automatically if you have Structure Credits the first time you install this mod
  • Biome/Dimension titles disable automatically if you have Traveler's Titles the first time you install this mod
  • Built-in leveling settings for a lot of mods:
    - Adventure Dungeons - The Aether - Ancient Trials - Aquamirae - ATi Structures - YUNG's Better Desert Temples - YUNG's Better Fortresses - YUNG's Better Jungle Temples - YUNG's Better Ocean Monuments - YUNG's Better Strongholds - Bosses'Rise - Blood Magic - Blue Skies - Bosses of Mass Destruction - L_Ender's Cataclysm - Cataclysmic Illagers - Dark Doppelganger - Deeper and Darker - When Dungeons Arise - When Dungeons Arise: Seven Seas - Eden Ring - Eidolon - Eternal Starlight - Qliphoth Awakening - Friends and Foes - Frostiful - Guard Villagers - Ice and Fire: Dragons - Illager Invasion - Iron's Spells 'n Spellbooks - Moog's End/Voyager/Nether/Soaring Structures - Mine Cells - Mobs of Mythology - Mowzie's Mobs - Majrusz's Structures - Dungeons and Taverns - Paradise Lost - Repurposed Structures - RPG Minibosses - Marium's Soulslike Weaponry - It Takes a Pillage - The Bumblezone - T.O Magic n' Extras - The Twilight Forest - The Undergarden - VoidZ

You can disable these preset settings in the config, or modify them/add your own for other mods using a datapack.

For a guide on creating datapacks, please see the GitHub Readme!

Mod Developers: Dynamic Difficulty has a public API for creating integration - See Development Environment Setup. If you would like something added to the API, please ask on GitHub or Discord. 

Coming Soon:

    • Leveled Armors/Weapons etc. with unique bonuses, to drop from leveled mobs
    • Client-side Difficulty Selection

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Included in Modpacks

External Resources