Patrix 32x
Texture Packby patrix1221
Realistic textures with vanilla colors custom-made for shaders
Type
Texture Pack
CurseForge Downloads
2,719,037
CurseForge ID
785390
Last Updated
Apr 13, 2026
Description
[ ABOUT ]
This resourcepack is made to be used with shaders, so the textures might look weird if you aren't using any shaders or shaders that doesn't support normal/specular mapping or LabPBR features.
The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. And they're mostly color-matched to default textures to ensure existing builds and maps won't look too different when viewed with the pack. Grass and leaves texture are also compatible with biome coloring so they should work with datapack/modded biome tints.
Due to the amount of extra textures, this pack is significantly heavier than other packs at the same resolution.
The pack also features custom mob animation from FreshLX (creator of fresh animations pack), with additional tweaks to fit the models better.
Currently all 1.21.11 blocks and most items are done, in progress of updating to 26.1. Click here to view the to-do list.
You can find 64x / 128x / 256x res or free older versions on my patreon.
[ PACKS ]
- Models: optional extra custom models
- Bonus: optional extra features that doesn't fit default gameplay
- Addon: optional extra features that fits default gameplay
- Basic: all essential block textures / models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
Check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
[ SETTINGS ]
For Fabric / Iris mod users -
Make sure to install these mods:
- Fabric API
- Iris
- Sodium
- Indium *(No longer needed after 1.21.1)
- Continuity
- Colormatic *(No longer needed after 1.20.4)
- Entity Texture Features
- Entity Model Features
- An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
For Optifine users -
Make sure these settings are set correctly:
- "Quality Settings > Connected Textures" to Fancy
- "Quality Settings > Natural Textures" to Off
- "Quality Settings > Custom Colors" to On
- "Quality Settings > Custom Entity Models" to On
- "Quality Settings > Random Entities" to On
- "Quality Settings > Anisotropic Filtering" to Off
- "Detail Settings > Alternate Blocks" to On
- "Detail Settings > Trees" to Smart or Fancy
- "Performance Settings > Smart Animations" to On
- "Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
Screenshots
Similar Texture Packs
Motschen's Better Leaves
Improves the appearance of leaves with high mod compatibility and performance!
Repurposed Structures - Farmer's Delight Compat Datapack
Add Farmer's Delight to Repurposed Structures Villages
Tissou's Zombie Pack
This turns all undead to deadly horrifying walker-like creatures.
When Dungeons Arise - No Flying Structures
Disables WDA flying structures on the overworld
Fresh Waystones Texture
Resource pack that improve textures from the waystones mod.
When Dungeons Arise - Spacing Tweaks
Changes spacing and separation of several WDA structures