Antique Atlas 4
Modby sisby
A hand-drawn clientside world map, with map sharing, structure discovery, and less! A map frontend for Surveyor based on hunternif's Antique Atlas.
Type
Mod
CurseForge Downloads
150,261
CurseForge ID
1391589
Modrinth Downloads
2,396,969
Modrinth ID
Y5Ve4Ui4
Last Updated
Jun 12, 2026
Description
A rewrite of Antique Atlas by Hunternif, as continued by Kenkron, asie, and tyra314.
Requires Surveyor Map Framework. Requires Connector and FFAPI on (neo)forge.
--- Press **[M]** at any time to bring up the world map.
Drag the map to pan, scroll to zoom, and use the bookmark buttons to create and remove map markers. ## Client-Side Features - A physical-feeling map screen, with hand-drawn tiles representing chunks in the world: >  - Waypoint markers in a variety of styles and accent colors: >  - Hold the map in your hands by renaming a book "Antique Atlas" at an anvil: >  - Automatic migration of waypoints from Xaero's Minimap, and a shared save format with [Hoofprint](https://modrinth.com/mod/hoofprint). - Extra features via addons like [Antique Trains](https://modrinth.com/mod/antique-trains) and [Dead Reckoning](https://modrinth.com/mod/dead-reckoning)! ## Mixed-Side / Singleplayer Features - Markers are automatically added for notable structures and active nether portals: >  - Structures only appear on the map after you've looked at them or stood on them in-game: >  - Map exploration and waypoints can be shared with friends via `/surveyor share [player]`: >  - Add [AA4 Atlas](https://modrinth.com/mod/aa4-atlas) to give the handheld atlas a full item ID and crafting recipe! ## Troubleshooting / Suggestions Antique Atlas 4 is a **clientside map frontend** for [Surveyor Map Framework](https://modrinth.com/mod/surveyor).
It renders surveyor save data as tiles on screen using respacks, and provides a GUI editor for waypoints.
Issues and suggestions regarding the screen, tiles, markers, and resource packs are [Antique Atlas 4 Issues](https://github.com/sisby-folk/antique-atlas/issues).
Issues and suggestions regarding map sharing, explored map area, and automatic markers are [Surveyor Issues](https://github.com/sisby-folk/surveyor).
**Crash reports must have AA4 and Surveyor on the latest version, and include `logs/latest.log` via [mclo.gs](https://mclo.gs/).** ## Configuration Antique Atlas can be configured from `config/antique-atlas.toml` or in-game using [McQoy](https://modrinth.com/mod/mcqoy), including:
- Whether to require having an atlas item in the inventory in order to enable the map hotkey. - Adjustments to the size and scale of the map screen. - Adjustments to which structures to mark on the map. - Adjustments for how to stylize player graves. Additional options can be found in the Surveyor config in `config/surveyor.toml`. ## Addon & Resource Pack Developers ### Resource Packs Tiles, markers, biome detection, and structure detection is fully data-driven via resource packs.
**Without defined biomes, atlas "guesses" tiles via tags, and shows `???` if that fails.** For a how-to on AA4 resource packs, check out the [resource pack tutorial](https://github.com/sisby-folk/antique-atlas/blob/1.20/RESPACKS.md). ### API Nothing stable! But feel free to poke around: ```groovy repositories { maven { url "https://repo.sleeping.town/" } } dependencies { modImplementation "folk.sisby:antique-atlas:3.0.0+1.20" } ``` Try `AtlasRenderer.registerOverlay()` for non-surveyor mod compat (i.e. mods that already have client sync) To automatically mark non-structure points of interest - instead use [Surveyor](https://modrinth.com/mod/surveyor)'s Landmark API. ### Licensing + Credit Please match your addon/respack licenses to LGPLv3 for code & CC BY-NC-SA for assets to help the ecosystem!
(LGPLv3 and CC BY-NC-SA are a copyleft licenses, so this is required for anything directly adapted from AA4) If you've made an addon/respack, hit us up and we might link it here! If it's still WIP feel free to ask us questions.
Devs can reach out to us on [mastodon](https://tech.lgbt/@sleepingdragoninn), via [email](mailto:[email protected]), or in [#projects->Surveyor on ModFest](https://discord.gg/HKuwYuZ7Qu). ## Afterword All mods are built on the work of many others. The art for antique atlas was created by [Hunternif](https://github.com/Hunternif) ([DA](https://www.deviantart.com/hunternif)) and [lumiscosity](https://github.com/lumiscosity) ([Neocities](https://lumiscosity.neocities.org/)).
[Click here](https://github.com/sisby-folk/antique-atlas/blob/1.20/CREDITS) for detailed art credit. This mod is a loveletter rewrite, and relies heavily on contributions of many developers and artists before us.
Compatibility
Mod Loaders
Game Versions
Screenshots
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