Modscraper Modscraper Minecraft
Battle Music ♫ logo

Battle Music ♫

Mod

by NekoTune

Adds fully configurable battle music

Type

Mod

CurseForge Downloads

1,029,616

CurseForge ID

1027182

Modrinth Downloads

1,093,505

Modrinth ID

8HFCp5k3

Last Updated

Sep 5, 2026

Description

# Bring combat to life with battle music! ## Features By default, 22 soundtracks from Minecraft Dungeons, Legends, and Story Mode are added to the game. Four of these have already been implemented: - The Wither: Wither Storm (Minecraft Story Mode) - The Warden: Necromancer (Minecraft Dungeons) - The Ender Dragon: Enderman (Minecraft Dungeons) - Elder Guardians: Ivor Fight (Minecraft Story Mode) The music will also shift upwards in pitch when your health is low to add an extra rush of intensity in those dire moments! This is highly configurable too, for any pack developers looking to tweak how the feature works. ## Mod Support Also comes pre-packaged with support for numerous mods, _including but not limited to_: - L_Ender's Cataclysm (Replaces their provided OST) - Twilight Forest - Mowzie's Mobs (Uses their provided OST composed by [Rotch Gwylt](https://rotchgwylt.bandcamp.com/album/mowzies-mobs-soundtracks)) - Alex's Mobs - Alex's Caves (Replaces their provided OST for the Luxtructosaurus) - Iron's Spells & Spellbooks (Incomplete) - Bosses of Mass Destruction - Aether (Disables in favor of their boss music) - Mutant Monsters Any mods that have their OST replaced can be set back to their own OST by putting the sound ID to said OST in the config file instead of the one I have set by default.  ## Modpack Developers Using the configuration file, you can add your own custom battle music to any mob in-game. There's also an option to provide default battle music for all hostile entities in the game! See below for a preview: ```toml # Entites and their respective songs, write in entity;song;priority format # > entity = the entity's ID, eg. "minecraft:pig" # > song = the song's ID, eg. "battlemusic:mini1" # > priority = what precedence this song takes over other entity's music, # eg. a priority of 1 will fade out and play over a priority of 0. entities_songs = ["somemod:someentity;battlemusic:redstone_monstrosity;3", "minecraft:husk;battlemusic:kermetic;1"] # A generic battle song to play for any other undefined hostile entity # > Leave blank for no default battle music default_song = "battlemusic:mini1" ``` Hi! If you like my projects it would be greatly appreciated if you could donate! Even just 5$ would help. See the Ko-Fi link in the side panel. Thank you!

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.16.5 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 +5 more

Recommended Gear

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Included in Modpacks (11)

External Resources