Wand of Enlivingment
Modby arketecmc
Recreation of the Wand of Animation from The Erebus Mod
Type
Mod
CurseForge Downloads
63,520
CurseForge ID
1213607
Last Updated
Apr 13, 2026
Description
Wand of Enlivingment
Inspire: Based on the idea of Erebus’ Wand of Animation, but written from scratch.
Purpose: Turn blocks into living “enlivened” creatures that behave like normal Minecraft entities—perfect for expert/automation packs that want a late-game way to duplicate blocks via mob farms.
1.21 update: Adds item tiers, per-tier config (allow/deny), and a Creative-only version. Now appears in a Creative tab for quick testing.
How it works
- Right-click a block with a wand → it becomes an Enlivened Block entity.
- Enlivened entities can be captured/duplicated by other mods (ie: Industrial Foregoing's Mob Duplicator with exactCopy = true), providing a renewable source of that block—subject to your rules. Note: Does not work if the spawner does not copy NBT.
- Movement/animation is lightweight and grinder-friendly (kept subtle to avoid visual noise).
Tiers (1.21+)
- Fragile Wand of Enlivingment – entry tier. Lower durability by default; intended for gated use.
- Wand of Enlivingment (Normal) – standard durability.
- Greater Wand of Enlivingment – higher durability.
- Creative Wand of Enlivingment – unbreakable, always-on glint, extra flashy.
Durability and allowed blocks are pack-configurable per tier.
Configuration (per-tier allow/deny)
You control which blocks can be enlivened using regex-enabled deny lists located at config/wandofenlivingment-common.toml
Examples:
Deny everything NOT from the Create mod
blockDenylist = ["^(?!create:).*$"]Deny all vanilla blocks
blockDenylist = ["^minecraft:.*$"]Allow only Ore blocks and deny everything else (allowlist takes priority if both used)
blockDenylist = ["^(?!minecraft:.*_ore)$", "^(?!myaddon:rich_ore)$"]- Patterns are full-string regexes.
- Use ^ / $ for anchoring, or simple wildcards like ^modid:.*
- Tip: prefer registry IDs (e.g., minecraft:stone, create:shaft)—the mod uses the block’s registry key, not display names
Allow lists are intended to allow specific block entities to be animated, without enabling all block entities. Regex is not supported here, must use full resource location name. Note: Only full blocks are allowed to be animated.
Examples:
Allow minecraft furnaces to be animated
blockAllowlist = ["minecraft:furnace"]Minecraft chests are not full blocks, and therefore cannot be animated, so this will not work
blockAllowlist = ["minecraft:chest"]Startup Configuration (per-tier durability)
Durability is set using config/wandofenlivingment-startup.toml
[General] #number of uses per fragile wand fragileWandDurability = 4 #number of uses per wand wandDurability = 24 #number of uses per greater wand greaterWandDurability = 64Note: Creative wand is always unbreakable
Recipes & Pack Integration
This mod targets Expert/Progression packs. By default:
- No survival recipes are provided. Pack authors should add recipes/gating via Datapacks/KubeJS/CraftTweaker/etc.
- A Creative tab is available in 1.21 builds so you can test quickly.
Recipe examples live here: https://github.com/arketec/wandofenlivingment/tree/master/examples
Excellent modpack by MuggleOrWizard that makes use of this mod (1.21.1): Ozone Skyblock Reborn 2
Notes & Compatibility
- Loader / MC: NeoForge 1.21 (current). Legacy Forge 1.20.1 builds exist but rendering internals changed in 1.21—use the matching file for your pack.
- Performance: Designed to be farm-friendly. Animations are clamped and cheap; entities behave like vanilla mobs for downstream mod compatibility.
- Credit: Concept inspired by Erebus’ Wand of Animation; this implementation is entirely original code.
FAQ
Q: Can I add/remove blocks on a per-tier basis? A: Yes—use the per-tier allow/deny lists. Most packs deny broadly, then allow a curated list. By default, all blocks other than block entities are allowed on the normal and greater wands, and only minecraft blocks are allowed on fragile wands
Q: Will this duplicate Tile/BlockEntities with data? A: The mod supports optional whitelisting of BlockEntity blocks; pack authors decide what’s safe to enliven.
Q: I captured a block mob, but my spawner only makes stone mobs. A: The spawner you use for duplication must also support copying NBT data. Industrial Foregoing's Mob Duplicator can do this by setting exactCopy = true in it's config:
# config/industrialforegoing/machine-agriculture-husbandry.toml [MachineAgricultureHusbandryConfig.MobDuplicatorConfig] #Exact Copy to spawn - Default: [false] exactCopy = trueQ: Modpack permission? A: Yes—feel free to include in modpacks. A link back to this page is appreciated.

Screenshots
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