Dimensional Structure Restrict
Modby cookta2012
A lightweight mod that allows you to control where structures can spawn based on dimension and structure rules. This mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.
Type
Mod
CurseForge Downloads
80,631
CurseForge ID
Modrinth Downloads
1,788
Modrinth ID
Last Updated
Oct 10, 2026
Description
Dimensional Structure Restrict
DimStructRestrict is a lightweight Minecraft Forge mod for Minecraft 1.20.1 that allows you to control where structures can spawn based on dimension and structure rules. Designed and developed by Troy Cook (@cookta2012), this mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.
Initial release will be 1.20.1 other versions will be coming later.
🌍 Features
- Prevent or allow specific structures from generating in specific dimensions.
- Define whitelist or blacklist rules.
- Optionally flag structures to not place the structure while it believes it placed it.
- JSON-based configuration — supports comments and regenerates missing keys automatically.
- Logs rule enforcement with structure/dimension context for debugging.
🔧 Configuration
The config file is located at:
<minecraft_root>/config/dimstructrestrict.json
If the file doesn't exist, it will be generated with example entries.
📐 Structure of dimstructrestrict.json
{
"structures": [
{ // Individual structure rules will override dimension rules FULL STOP
"id": "minecraft:village_plains", // Structure ID
"whitelist": ["minecraft:overworld"], // Allowed dimensions
"false_place": false, // If true, the structure will be "falsely placed" (may break mods)
"active": true // Whether this rule is active
}
],
"dimensions": [
{
"id": "minecraft:overworld", // Dimension ID
"whitelist": [], // Structures allowed in this dimension
"active": true
}
]
}
🧠 Rule Types
✅ whitelist
Only listed dimensions or structures are allowed.
❌ blacklist
Listed dimensions or structures will be prevented.
⚙️ false_place (optional, default false)
If true, prevents the structure from placing without skipping the generation step meaning it is marked on the map as generated.
⚠️ May cause issues with some structure-dependent mods.
🔄 active (optional, default false)
Controls whether the rule is enforced. Useful for temporarily disabling rules without removing them.
🧪 Example Use Case
{
"structures": [
{
"id": "minecraft:ruined_portal",
"blacklist": ["minecraft:the_end", "minecraft:the_nether"],
"active": true
}
],
"dimensions": [
{
"id": "minecraft:overworld",
"whitelist": ["minecraft:village_savanna", "minecraft:village_plains"],
"false_place": true,
"active": true
}
]
}
🛠️ Advanced Setup
The mod uses a generic Rule system internally with two maps:
STRUCTURE_RULESfor structure-specific rulesDIMENSION_RULESfor dimension-based restrictions
Each Rule is backed by:
id: ResourceLocationmode: WHITELIST or BLACKLISTresource: Set of targets (structure/dimension IDs)false_place: Booleanactive: Boolean
🧑💻 Developer Notes
- Author: Troy Cook
- GitHub: @cookta2012
- Language: Java
- Environment: Minecraft Forge for Minecraft 1.20.1
📄 License
MIT License.
📬 Feedback & Contributions
Feel free to open an issue or fork the project if you'd like to expand the system (e.g., gamerule-based control, datapack integration, or GUI support).
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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