Haven Pebbles
Modby CathieNova
Generate pebbles on right clicking dirt/grass/netherrack, great for challenge modpacks!
Type
Mod
CurseForge Downloads
316,754
CurseForge ID
916628
Last Updated
Jul 27, 2026
Description

What is Haven Pebbles?
It's a mod where you can Crouch and Right click on Dirt, Grass or Netherrack to generate Pebbles.
It's highly customizable to enable Dimensional Generation or not.
All the pebbles can be crafted into their respective blocks, for example 4 Stone Pebbles crafts into 1 Cobblestone.
You can disable sound when the pebbles generate.
You can adjust volume Ingame with the sound option Player.
You can adjust each specific Pebble by adding, removing or adjusting the weight in the config.
You can add ANY item to pop out from ANY block you desire, just look at the default config on how to set it up.
It can generate:
- Andesite (from dirt/grass)
- Calcite (from dirt/grass)
- Deepslate (from dirt/grass)
- Diorite (from dirt/grass)
- Dripstone (from dirt/grass)
- Granite (from dirt/grass)
- Stone (from dirt/grass)
- Tuff (from dirt/grass)
- Netherrack (from netherrack)
- Basalt (from netherrack)
- Blackstone (from netherrack)
Default Config:
#Each pebble has its own effect type when consumed. #Use "none" to disable effects for a pebble. [pebbleEffects] andesite_pebble = "default" basalt_pebble = "default" blackstone_pebble = "random" calcite_pebble = "default" deepslate_pebble = "default" diorite_pebble = "default" dripstone_pebble = "default" granite_pebble = "default" netherrack_pebble = "default" stone_pebble = "default" tuff_pebble = "default" #Each type contains an all or random type and a list of effects. [pebbleEffectTypes] [pebbleEffectTypes.random] #Using 'all' will add all effects in the list, using 'random' will randomly give one effect. type = "random" #Effect format: [effect, durationTicks, amplifier, chancePercent]. effects = [ ["minecraft:slowness", 600, 0, 75.0], ["minecraft:mining_fatigue", 600, 0, 75.0] ] [pebbleEffectTypes.default] #Using 'all' will add all effects in the list, using 'random' will randomly give one effect. type = "all" #Effect format: [effect, durationTicks, amplifier]. effects = [ ["minecraft:slowness", 600, 0], ["minecraft:mining_fatigue", 600, 0] ] [gathering.overworld] #Dimension whitelist, supports * for every dimension. dimensions = [ "minecraft:overworld" ] #Blocks that can be crouch-right-clicked with an empty main hand. useBlocks = [ "minecraft:dirt", "minecraft:grass_block" ] #Output format: [item, weight, count]. outputs = [ ["havenpebbles:andesite_pebble", 15, 1], ["havenpebbles:calcite_pebble", 10, 1], ["havenpebbles:deepslate_pebble", 10, 1], ["havenpebbles:diorite_pebble", 10, 1], ["havenpebbles:dripstone_pebble", 10, 1], ["havenpebbles:granite_pebble", 10, 1], ["havenpebbles:tuff_pebble", 10, 1], ["havenpebbles:stone_pebble", 40, 1] ] [gathering.nether] #Dimension whitelist, supports * for every dimension. dimensions = [ "minecraft:the_nether" ] #Blocks that can be crouch-right-clicked with an empty main hand. useBlocks = [ "minecraft:netherrack" ] #Output format: [item, weight, count]. outputs = [ ["havenpebbles:netherrack_pebble", 90, 1], ["havenpebbles:basalt_pebble", 10, 1], ["havenpebbles:blackstone_pebble", 5, 1] ]Screenshots
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