HorizonLOD Autogen
Modby Userr_67
Generates distant chunks automatically so HorizonLOD always has terrain to render.
Description
Companion Mod for HorizonLOD
🌄 HorizonLOD Autogen
Because HorizonLOD can't render chunks that don't exist yet.
HorizonLOD Autogen fires up a background generation pipeline that churns through world chunks and feeds them directly into HorizonLOD — so your distant terrain is fully populated even in places you've never set foot. No void horizons. No awkward pop-in. Just a world that's already there when you look at it.
⚠️ Work In Progress — Rough Edges Ahead
This mod is actively in development. It can be unstable or slow in some situations — particularly on busy servers or large worlds. Feedback, crash reports and suggestions are very welcome.
💡 Performance Tip
Autogen is fast — sometimes too fast. If you're seeing lag spikes or stuttering, decrease the chunk load frequency in the config. A slightly slower tick rate gives your CPU room to breathe and makes the whole experience noticeably smoother.
✨ What It Does
| 🗺️ Background Chunk Generation
Generates chunks across your entire world without you having to travel there. The world builds itself while you play. |
⚡ Auto-Ingestion Pipeline
Freshly generated chunks are fed straight into HorizonLOD the moment they're ready. Real-time. No manual steps. |
| 🏔️ No More Void Horizons
HorizonLOD always has terrain data to work with. Unexplored regions render correctly instead of leaving empty holes in the distance. |
📈 Stable at High Render Distances
Push your render distance as far as HorizonLOD lets you. Autogen keeps the terrain consistent and gap-free out to the edge. |
| ⚙️ Zero-Config by Default
Install it. Forget it. It runs silently in the background. Tweak only if you want to. |
🔗 Purpose-Built for HorizonLOD
Not a general-purpose chunk pre-gen tool. Specifically designed to fill the gap HorizonLOD depends on. |
⚙️ Config Reference
These are the options you'll actually want to tweak. Everything else can stay at default.
| Option | Default | Notes |
Generation Radius |
128 | 128 chunks is plenty for most players. Bump it up only if you're pushing extreme render distances and still see gaps. |
Scanner Interval (Ticks) |
20 | Default scans every 20 ticks — very frequent. Recommended: set to 80. Scans less often but saves a noticeable amount of FPS and TPS, especially on busy servers. |
Max Queue Size |
20000 | How many chunks can be queued up at once. Default is fine for most setups. |
Max Parallel Tasks |
20 | This is the big one. Default of 20 will tank your FPS while playing. Set it to 6–7 for normal play — it's still fast and your game stays smooth. Only crank it back up if you're standing still or you have a machine that laughs at chunk generation. |
💬 These are the author's personal recommended values — your mileage may vary depending on hardware.
🌍 Built for the Big Worlds
Large exploration worlds. Massive render distances. Heavy modpacks with slow terrain generation.
This is exactly what Autogen was made for.
📦 Installation
- Install HorizonLOD first — this mod does nothing without it.
- Grab the
.jarfrom the Files tab above. - Drop it into
.minecraft/mods/ - Launch your world. Autogen will start quietly doing its thing.
- If things feel laggy — lower
chunkLoadFrequencyin the config.
⚠️ Still a WIP — stability will improve with future updates.
HORIZONLOD AUTOGEN
The world should exist before you try to look at it. 🏔️
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
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