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Wizard Villagers!

Mod

by KevzCz

UnOfficial Port of MrSterner's GuardVillagers to 1.21.1 that adds GuardVillagers that can use spells!

Type

Mod

CurseForge Downloads

265,296

CurseForge ID

1266649

Modrinth Downloads

4,004

Modrinth ID

ZfxwAPOf

Last Updated

Jul 25, 2026

Description

This is an unofficial fork and 1.21.1 port of MrSterner's GuardVillagers. Find the original Fabric port here and the original Forge version here. *** ## Fixes & New Features * Guards can now shoot normally using the crossbow (no more glitching out and not firing) * Guards can now use the bow goal from MrSterner's code * **Spell Engine, Wizards, Spellblades and Such compat!** * Guards can use Wands & Spellblades * Basic Wands allow guards to use basic spells (e.g., Fireball) * Netherite Wands allow guards to use enhanced spells (e.g., Meteor) * No friendly fire for spells! * Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced ## Spells **Wizards** Fire, Frost, Arcane wand / staff for Basic Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced - Basic: Fireball, Frost Shard, Arcane Bolt - Advanced: Meteor, Blizzard, Arcane Missles **Spellblades and Such** Fire, Frost, Arcane Spellblade for Basic Fire, Frost, Arcane Claymore for Advanced - Basic: Fire, Frost, Arcane Spellstrike - Advanced: Fire, Frost, Arcane Burst **Elemental Wizards RPG (OPTIONAL)** Air, Aqua, Terra wand / staff for Basic Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced - Basic: Air Cutter, Water Whip, Stone Spear - Advanced: Aeroburst, Explosive Bubbles, Shattering Stone **Archers (OPTIONAL)** - New guards will have a chance to get this skill -> Magic Arrow - Base 5% to trigger and scales up with Ranged Damage up to 15% **Archers Expansion (OPTIONAL)** - New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow - Base 5% to trigger and scales up with Ranged Damage up to 15% **Paladins & Priests || LnE Paladins (OPTIONAL)** - New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier > By default, the config sets the base drop-chance of equipment to 0. *** ## Dependencies * [Spell Engine](https://www.curseforge.com/minecraft/mc-mods/spell-engine) * [Wizards](https://www.curseforge.com/minecraft/mc-mods/wizards) * [Spellblades and Such](https://www.curseforge.com/minecraft/mc-mods/spellblade-next) *** ## Support Need help or want to report a bug? * Join our [Discord server](https://discord.pixeldreamstudios.net/) * Or open an issue on our [GitHub Issue Tracker](https://github.com/KevzCz/GuardVillagers/issues) *** ## Showcase Here's a video of around 30 guards fighting a Wither:

Compatibility

Mod Loaders

Fabric

Game Versions

1.21 1.21.1

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Included in Modpacks

External Resources