DDSS2 Patcher
Modby Freebi85
This mod patches and tweaks various mods within my modpack DDSS2
Type
Mod
CurseForge Downloads
18,140
CurseForge ID
1373642
Last Updated
Apr 13, 2026
Description
This mod was created to fix and tweak various other mods within my DDSS2 modpack
that aren't supported anymore on Minecraft version 1.16.5.
As for now this Project involves the following features/changes:
Vanilla Minecraft:
- Sugarcanes are now affected by bonemeal and they also growth much faster when using Cyclic Sprinklers or Industrial Foregoings Fertilizing machines on it. This wasnt possible at all.
- Tweaks hunger values after death. You start with 50% hunger.
- Shear behaviour has been totally overhauled and work now as intended, pretty broken in 1.16.5 by default
FTB Chunks:
- Enderman cant pickup or place blocks in claimed chunks anymore
- Dirt,Fire,Snow,Gravel and Sand Creeper (Specialmobs) cant spit out blocks in claimed chunks but they still explode and hurt players
- Tiny TNT (AE2) doesent blow up stuff in Claimed Chunks anymore
Pipez:
- All Pipez upgrades now have filters enabled by default. This wasn't possible before without reaching higher-tier upgrades.
BYG:
- Treefarms and all natrual growing trees modified by BYG cant break and replace Tile Entities like machines or pipes anymore
Masterful Machinery:
- Fixes an issue with fluid/tick recipe outputs when using custom blocks within the structure created with Kubejs.
- Energy Input/Output hatches now stops "eating" energy when full
- Pipes no longer randomly “forgets” how to pull fluids/items/energy from Masterful Machinery hatches after restarting the server. No more manual pipe re-placement needed.
-Quality of Life Update: Flexible Machine I/O Hatches
-Move Ports Anywhere: You can now place Input/Output ports in any slot that expects a standard Machine Hull!
-Patch Up Holes: Don’t need a fluid hatch where the blueprint puts one? Swap it out for a standard Hull block to close the spot.
-Custom Wiring: Design your machine's I/O layout to fit your base’s cabling, not the other way around.
-Note: Structural components like Glass, Vents, or special Blocks are protected and cannot be swapped, preserving the machine's aesthetic and balance.
SilentGear:
- Resolves an issue where SilentGear enchantments are not applied correctly in an Anvil.
Industrial Foregoing:
- Fixes the "show working area" issue on all IF machines with a custom rendering box
- Enchantment Extractor finally accepts only books and wont destory other items by accident
- Fixed visual energy bar desync on servers. Resolved an issue where the energy bars of certain machines (e.g. the Plant Sower) would appear permanently empty or glitchy, even when the machine was powered. The One Probe showed the correct power level, but the GUI showed 0% or an empty bar.
BetterEnd Forge:
- Fixes Better End Respawn Obelisk; it accepts now any kind of amber as fuel to set a spawnpoint
Bloodmagic:
- Changes Cap requirements for T3, T4 and T5 Blood altar + Including Guidebook overhaul
Wesley Roguelike Dungeons:
- Disabled dramatic Music Cutting in and out randomly in overworld by wesley's dungeons
Simply Storage Networks:
- Fixes a server-side crash in Storage Networks due to a recursion loop
Space Bosstools:
-Fixed a critical issue where players would take damage or crash the server (NullPointerException) if they removed their space suit while inside an Oxygen Bubble.
-The Oxygen Bubble now correctly provides full immunity to space hazards (suffocation, pressure) without requiring any armor.
-However, the Oxygen Bubble does not protect you against hot planets such as Mercury, without a Netherite Space Suit.
Cyclic:
- Excavate Enchantment works now on Redstone, Nether Quartz and Urananite too
Custom Machinery:
- Custom Machines can now output Items with any NBT correctly
- Fixed a rendering issue where custom machines would occasionally have one or more faces appear completely black, regardless of the surrounding light level.
Astral Sorcery:
- Fixed a Rendering Crash within the Iriscedent Altar when using Item Relays while Embeddium is active
POWAH:
-Reactors using Liquid Coolant (Water, LQ,MQ,HQ Coolant) will now consume the fluid over time. It is no longer a "fill once and forget" system.
Tinkers Construct:
- This fixes the issue of modded entities randomly melting into the wrong type of blood when in the Tinker's Smeltery
Mekanism / The One Probe:
- This update resolves a rare client crash that occurred when looking at Mekanism machines on dedicated servers with The One Probe active.
- This fix specifically targets "Server-to-Client" communication. If you play on a multiplayer server, the stability of your game will be significantly improved.
- Downside is Mekanism<->The One Probe info-bar is now limited on servers to ensure stability. (Singleplayer unchanged and full info)
JourneyMap:
- Resolves performance issues and log spam caused by JourneyMap's interaction with specific modded entities (e.g., Aquaculture, Special Mobs).
- This effectively stops the log spam at the source (by forcing fallback icons for buggy mobs) and hardens the logging engine against crashes (by handling null exceptions safely).
Hyperboxes:
- Fixed Edge-Case Crash: Resolved a server-side NullPointerException that occurred when looking at a Hyperbox Aperture with The One Probe or when connecting pipes.
- Improved Compatibility: Fixed how the block handles "unsided" requests (null direction).
- Better HUD Data: When viewing a Hyperbox with The One Probe, the display will now smartly scan all internal sides to show the maximum available Energy, Fluid, or Item counts, rather than randomly showing an empty face.
MiniUtilities:
- Fixed a bug with Molten Head Enchantment where Molten Head would work for a few blocks, then suddenly stop dropping items entirely. In some cases it could even break furnace smelting results until a restart. Drops are now stable and smelting recipes no longer get “corrupted”.
Undergarden:
Implemented a two-tiered "Throttling & Enforcement" system to remediate severe TPS loss and high MSPT caused by the Undergarden’s aggressive native spawning weights.
- Cancels ~60% of spawn pulses which drastically reduces continuous CPU time spent on spawning and slows down refill rates
- Reduced Entity count from 450+ peak entities to a stabilized average of ~50-100.
- Eliminates “sudden 50+ mobs of one type” situations.
- Prevents runaway mob stacking even on fresh chunk generation.
- Drastic reduction in EntityTick and PathNavigation lag.
- Removes excess mobs above configured caps.
- Reduces server tick spikes and improves overall stability in the Undergarden.
- Dimension becomes intentionally emptier, but stays consistent and playable.
Special Features:
-Waystone Dismantler (T1). The only tool to pickup Waystones and move around. Breaking them with any other tool results in T1 Materia.
-Machine Upgrade Kits. It lets you upgrade custom machines easily without losing any content or disconnecting pipes. This is only for Singleblock Machines.
- Custom Login Protection: Protects you when loging into a server or singleplayer against:
- melee/ranged hits
- poison / wither / bleeding
- suffocation
- AoE auras
- explosion damage
- arrows, fireballs, etc. vanish on “impact”
- no splat or drown during login / reconnect
- mobs dont care about you, no new aggro, old aggro drops
Protection ends when:
- On any player input / interaction / attack / move/turn
- If you’re falling or sinking in water/lava, protections stays until grounded then it waits for any player input to drop protection
- If you’re falling from the sky, protections stays until grounded then it waits for any player input to drop protection
- Or the global timeout is over (180 seconds) then protection ends automatically as a failsafe
- Includes Personal Chat Messages for notification
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