Modscraper Modscraper Minecraft
Goety Iron Link logo

Goety Iron Link

Mod

by hakujoucho

Goety Focus can gain additional Potency levels based on the spell power provided by Iron’s Spellbooks through config.

Type

Mod

CurseForge Downloads

37,777

CurseForge ID

1368946

Last Updated

Apr 13, 2026

Description

Goety Iron Link

Overview

When a Magic Focus from Goety is enchanted with Potency , and the player also equips a Spellbook from Iron's Spellbooks, the Focus will gain additional Potency levels based on the spell power provided by Iron’s Spellbooks. Support is included for spell schools from Iron's Spellbooks, as well as add-on mods (e.g., aqua spells from T.O Magic 'n Extras).

This mod is intended for modpack developers or players who are willing to modify configuration files to adjust their gameplay experience. It does not include complete parameter settings for all Spells by default.

Configuration File

Path:config/goety_iron_spell_power.json

Example configuration:

{ "ZombieSpell": { "type": "blood", "multiplier": 0.7 }, "IceSpikeSpell": { "type": "ice", "multiplier": 0.6 }, "FrostNovaSpell": { "type": "ice", "multiplier": 0.6 }, "HuntingSpell": { "type": "nature", "multiplier": 0.7 }, "FireboltSpell": { "type": "fire", "multiplier": 0.8 } }

Goety spell class names (ZombieSpell, IceSpikeSpell etc.): see the official Goety repository at com.Polarice3.Goety.common.magic.spells (https://github.com/Polarice3/Goety-2/tree/1.20/src/main/java/com/Polarice3/Goety/common/magic/spells)

type: specifies the corresponding spell power type. Built-in supported types include: fire, ice, blood, nature, ender, evocation, holy, eldritch, lightning, aqua, geo, fantasy, abyssal, technomancy.

multiplier: the coefficient to multiply by the corresponding spell power, resulting in the final Potency bonus.

If the type is incorrect or the corresponding mod is not installed (e.g., "aqua" without T.O Magic 'n Extras), the spell will not receive any additional bonus.

Note: After 1.20.1-1.0.5, if the provided spell school name is not one of the known schools, it will be treated as a Spell_JS-added school (with the namespace kubejs). If it still cannot be found, no bonus will be applied. However, since the author hasn’t figured out how localization works for custom Spell JS school names, please add the localization entries yourself.

After editing the config file, you can restart the game or just /reload.

Similar Mods

Included in Modpacks

External Resources