Immersive Enchanting
Modby alfino
Enchanting Reworked.
Type
Mod
CurseForge Downloads
0
CurseForge ID
1354719
Modrinth Downloads
0
Modrinth ID
DfWQAvS4
Last Updated
Apr 13, 2026
Description
What is Immersive Enchanting?
Immersive Enchanting reimagines and reworks the vanilla enchanting experience. Choose your enchantments through a new skill-tree based enchanting GUI! Use materials instead of levels to enchant.
Featured by CurseForge's - '10 Hidden Minecraft Mods Everyone Should Play!'
New Enchanting Table GUI Skill Tree!

Use Items to Enchant!
Fill Chiseled Bookshelves with Ancient Books!

Features
- Removes the vanilla enchanting table GUI and replaces it with a skill-tree.
- Removes the need for regular bookshelves around the enchanting table. Now requires chiseled bookshelves instead.
- Adds 'Ancient Books' found around the world. Ancient Books hold a type of enchantment (they don't have levels) - these can be placed in chiseled bookshelves around the enchanting table to unlock the branch of the skill-tree.
- Enchanting no longer requires XP/leves. Replaces XP cost with materials, unique for each enchantment level.
- Enchanting requires you to move up the skill-tree. No longer can you get lucky with Efficiency IV straight away - work your way up from level 1.
- Enchanted books are unobtainable by default - (They do not spawn in loot chests and cannot be traded from villagers).
- Anvil repair XP costs are reduced for enchanted items.
- Mending is disabled by default (this can be enabled with a datapack).
- Support for (almost) all mods that add enchantments.
- Enchantment costs are fully customisable using datapacks.
Supported Mods:
- Enchantment Limiter (NeoForge 1.21.1 only)
- Enchantment Descriptions
For Modpack Developers:
Immersive Enchanting is free to be used in any modpack.
Immersive Enchanting supports custom recipes and enchantments added by other mods! For more information and guidance, see the Wiki or join the Discord for help.
For more information/tutorials on how to use the mod, see the Wiki.
Note from the Mod Author:
This is my first ever mod and I would appreciate any feedback! The enchantment costs were designed to encourage exploration and lock higher tier enchantments behind some difficult to obtain items. If you have any recommendations for rebalancing these costs, I am open to suggestions!
Credits:
Screenshots
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