Modscraper Modscraper Minecraft
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Phantom Tweaks

Mod

by tfarecnim

Changes phantom spawning and behavior

Type

Mod

CurseForge Downloads

426,302

CurseForge ID

996920

Modrinth Downloads

7,751

Modrinth ID

sNIfZu0Q

Last Updated

Jun 11, 2026

Description

Several changes to phantom mechanics, hopefully making them less annoying and more fun to fight. Inspired by [Infernal Studios' video](https://youtube.com/watch?v=WMVpg3QaP7A). Works with vanilla clients! ## Changes Each change can be enabled or disabled independently. Install [McQoy](https://modrinth.com/mod/mcqoy) for a config GUI. ### Stunning Hitting a phantom with **an axe**, a **critical hit**, or a **critical arrow** will stun a phantom for 6 seconds, causing it to fall and not be able to move or attack. Phantoms are also stunned by explosions, fireworks, tridents, and other heavy attacks. ### Size changes Phantoms are size 1 by default, meaning they do 7 damage. Their max health now also scales linearly with their size, so they have 40 health to balance stunning. ### Spawning changes Insomnia is scrapped, phantoms now instead spawn above players below half health at night like hungry vultures. Also, fewer phantoms spawn at a time to balance their increased stats. Datapacks ### Entity Tags - `#phantomstun:always_stun` - Phantoms will always be stunned when damaged by these entities (checks the source and not the attacker) ### Damage Type Tags - `#phantomstun:always_stun` - Phantoms will always be stunned by these damage types - `#phantomsun:melee_stun` - Phantoms will be stunned by these damage types if the owner normally disables shields, i.e. axe-wielding mobs or wardens

Compatibility

Mod Loaders

Fabric Quilt

Game Versions

1.20.1 1.21.1 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 +3 more

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External Resources