DragonMine Z: Super
Modby facub8
An Add-On that adds Dragon Ball Super's forms to DragonMine Z
Type
Mod
CurseForge Downloads
92,604
CurseForge ID
1465262
Last Updated
Jul 27, 2026
Description

This mod adds Ultra Instinct and Ultra Ego to DragonMine Z.
IMPORTANT:
If you play DragonMine Z version 2.0.1, use version 1.5.2 or earlier. But if you play version 2.0.2, use 1.6.0.Most of the bugs with Kaioken can be fixed by clicking the Kaioken slot. Of course, I’ll keep working to prevent them from happening.
Features
Beerus PlanetA new planet accessible via the Space Pod. It has three times the gravity of the HTC. Here you will find Beerus and Whis, who teach you Ultra Ego and Ultra Instinct respectively.
Ultra InstinctA state that allows the user to dodge attacks automatically. If not mastered, it causes significant physical exhaustion. It has two forms:
Sign Form
- Stackable with other transformations.
- Starts with a 10% base dodge chance, increasing up to 70% with mastery.
Mastered Form
- A standalone transformation (not stackable).
- Starts with a 40% base dodge chance, increasing up to 80% with mastery.
- Provides stronger bonuses but causes greater physical exhaustion.
A state that increases power through a destructive mindset. It also has two forms:
Sign Form
- Stackable with other transformations.
- Has a Rage bonus cap of 2.5x.
Mastered Form
- Not stackable.
- Has a Rage bonus cap of 3.5x but drains Rage more quickly.
Represents the player’s Destructive Mindset and is required to maintain and boost Ultra Ego.
- If the player has no Rage for 10 seconds while Ultra Ego is active, they will detransform and receive a 20-second cooldown (configurable).
- If the player has Rage but detransforms from Ultra Ego, Rage will decrease faster than when transformed.
- If Rage is active, the player cannot transform into Mastered Ultra Instinct (this can be disabled in the config).
Represents the physical strain caused by Ultra Instinct.
- Exhaustion increases over time if the form is not mastered.
- It can be completely negated by fully mastering the form.
- At 100% Exhaustion, the player detransforms and receives Slowness and Weakness effects, preventing them from attacking while active.
- Exhaustion gradually decreases while detransformed.
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.
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