Mob Heads
Modby Insane96
Data driven Mob Heads! All obtainable by killing mobs or via Charged Creepers
Type
Mod
CurseForge Downloads
55,905
CurseForge ID
Modrinth Downloads
386,724
Modrinth ID
Last Updated
Oct 21, 2026
Description

Features
1. 500+ unique heads --> every mob, baby and variant in the game
2. Custom note block sounds for all heads
3. Advancement collection to track your progress
4. Chat notifications when a head drops
5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)
Config
Run ingame:
/trigger mob_heads.config
- Choose between player kill or charged creeper drops
- Adjust drop rates
- Change drop messages
If you want to give yourself a head:
/trigger get_mob_head
Looting does not affect drop rates
Latest Update
Default drop rates
| # | Mob | Drop Rate |
|---|---|---|
| 1 | Allay | 5% |
| 2 | Armadillo | 5% |
| 3 | Axolotl | 5% |
| 4 | Blue Axolotl | 10% |
| 5 | Bat | 5% |
| 6 | Bee | 5% |
| 7 | Blaze | 3% |
| 8 | Bogged | 5% |
| 9 | Breeze | 5% |
| 10 | Camel | 5% |
| 11 | Camel Husk | 7% |
| 12 | Cat | 5% |
| 13 | Cave Spider | 3% |
| 14 | Chicken | 2% |
| 15 | Cod | 2% |
| 16 | Copper Golem | 3% |
| 17 | Cow | 2% |
| 18 | Creaking | 5% |
| 19 | Creeper | 2% |
| 20 | Charged Creeper | 10% |
| 21 | Dolphin | 5% |
| 22 | Donkey | 5% |
| 23 | Drowned | 2% |
| 24 | Elder Guardian | 15% |
| 25 | Ender Dragon | 20% |
| 26 | Enderman | 2% |
| 27 | Endermite | 5% |
| 28 | Evoker | 5% |
| 29 | Fox | 5% |
| 30 | Frog | 5% |
| 31 | Ghast | 3% |
| 32 | Glow Squid | 5% |
| 33 | Goat | 5% |
| 34 | Guardian | 2% |
| 35 | Happy Ghast | 5% |
| 36 | Hoglin | 3% |
| 37 | Horse | 5% |
| 38 | Husk | 3% |
| 39 | Illusioner | 5% |
| 40 | Iron Golem | 3% |
| 41 | Llama | 5% |
| 42 | Magma Cube | 5% |
| 43 | Mooshroom | 5% |
| 44 | Brown Mooshroom | 10% |
| 45 | Mule | 5% |
| 46 | Nautilus | 5% |
| 47 | Ozelot | 5% |
| 48 | Normal & Weak Panda | 5% |
| 49 | Lazy, Brown, Playful, Aggressive, Worried Panda | 10% |
| 50 | Parched | 5% |
| 51 | Parrot | 5% |
| 52 | Phantom | 3% |
| 53 | Pig | 2% |
| 54 | Pilgin Brute | 10% |
| 55 | Piglin | 3% |
| 56 | Pillager | 2% |
| 57 | Polar Bear | 5% |
| 58 | Pufferfish | 5% |
| 59 | Rabbit | 5% |
| 60 | Ravager | 5% |
| 61 | Salmon | 3% |
| 62 | Sheep | 2% |
| 63 | Shulker | 5% |
| 64 | Silverfish | 2% |
| 65 | Skeleton Horse | 10% |
| 66 | Skeleton | 2% |
| 67 | Slime | 2% |
| 68 | Sniffer | 5% |
| 69 | Snow Golem | 2% |
| 70 | Spider | 2% |
| 71 | Squid | 3% |
| 72 | Stray | 3% |
| 73 | Strider | 5% |
| 73.5 | Sulfur Cube | 5% |
| 74 | Tadpole | 5% |
| 75 | Trader Llama | 3% |
| 76 | Tropical Fish | 5% |
| 77 | Turtle | 5% |
| 78 | Vex | 5% |
| 79 | Villager | 5% |
| 80 | Vindicator | 3% |
| 81 | Wandering Trader | 5% |
| 82 | Warden | 15% |
| 83 | Witch | 2% |
| 84 | Wither | 20% |
| 85 | Special Wither Skull | 5% |
| 86 | Wolf | 5% |
| 87 | Zoglin | 5% |
| 88 | Zombie Horse | 5% |
| 89 | Zombie Nautilus | 5% |
| 90 | Zombie Villager | 7% |
| 91 | Zombie | 2% |
| 92 | Zombified Piglin | 2% |
Config [1.21.5 and below] To change drop rates, rarities and drop messages
make sure to unzip the datapack before
Head to: MobHeads/data/mobheads/function/config
and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)
don't forget to save the file and run /reload afterwards
For anything pre (before) 1.21
Drop chances for 1.20.4 and 1.20.5-6
You can use Ctrl + F to search
Common = 0.02 = 2%
- Chicken (1.21.5+: temperate, warm, cold)
- Cow (1.21.5+: temperate, warm, cold)
- Cave Spider
- Creeper
- Pig (1.21.5+: temperate, warm, cold)
- Sheep (different heads for all colors)
- Skeleton
- Spider
- Zombie
- Snow Golem
- Iron Golem
Rare = 0.1 = 10 %
- Bat
- Bee
- Blaze
- Bogged
- Cod
- Donkey
- Drowned
- Enderman
- Evoker
- Frog (variants: cold, temperate, warm)
- Glow Squid
- Guardian
- Hoglin
- Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
- Husk
- Llama (variants: white, creamy, gray, bronw)
- Magma Cube
- Mooshroom (variants: red, brown)
- Mule
- Phantom
- Piglin
- Pillager
- Pufferfish
- Salmon
- Slime
- Squid
- Tropical Fish
- Villager (snow, savanna, plains, desert, jungle, taiga)
- Witch
- Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
Epic 0.2 = 20 %
- Armadillo
- Allay
- Axolotl (variants: pink, wild, gold, cyan, blue)
- Breeze (1.20.5)
- Camel
- Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
- Dolphin
- Elder Guardian
- Endermite
- Fox (variants: red, snow)
- Ghast
- Goat
- Illusioner (not in game)
- Ocelot
- Parrot (variants: red, blue, cyan, gray, green)
- Piglin Brute
- Polar Bear
- Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
- Ravager
- Shulker
- Silverfish
- Skeleton Horse
- Stray
- Strider
- Trader Llama (variants: white, creamy, gray, bronw)
- Turtle
- Vex
- Vindicator
- Wandering Trader
- Zoglin
- Zombie Horse
- Zombie Villager
- Zombified Piglin
Legendary 0.3 = 30%
- Sniffer
- Warden
- Panda (variants: normal, lazy, worried, playful, weak, aggressive)
Mythic 0.5 = 50%
- Enderdragon
- Wither
- Brown Panda
In the datapack, you can edit these chances by changing the value in:
data/minecraft/loot_tables/entities/entity.json
in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop
Bug Fix for when you place down the heads, destroy them, and pick them up again:
This bug is fixed in 1.20.5
Compatibility
Mod Loaders
Game Versions
Recommended Gear
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Minecraft Enderman Character Plush
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Official sets that translate the building side of the game off-screen.
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