Mob Heads
Modby Insane96
Data driven Mob Heads! All obtainable by killing mobs or via Charged Creepers
Type
Mod
CurseForge Downloads
54,541
CurseForge ID
378625
Modrinth Downloads
289,103
Modrinth ID
82uI0waE
Last Updated
Jun 11, 2026
Description
[](https://github.com/jodeks-datapacks/Jodeks-Translations) ## Features **1.** 500+ unique heads --> every mob, baby and variant in the game **2.** Custom note block sounds for all heads **3.** Advancement collection to track your progress **4.** Chat notifications when a head drops **5.** Fully translated with my [Jodeks translations](https://modrinth.com/resourcepack/jodeks-translations) Resourecpack (German, French, Spanish, Japan, Chinese, Russian)
Full Head Gallery
## Config Run ingame: ``` /trigger mob_heads.config ``` - Choose between player kill or charged creeper drops - Adjust drop rates - Change drop messages If you want to give yourself a head: ``` /trigger get_mob_head ``` > Looting does not affect drop rates ## Default drop rates | **#** | **Mob** | **Drop Rate** | |-------|--------------------------------------------------|---------------| | 1 | Allay | 5% | | 2 | Armadillo | 5% | | 3 | Axolotl | 5% | | 4 | Blue Axolotl | 10% | | 5 | Bat | 5% | | 6 | Bee | 5% | | 7 | Blaze | 3% | | 8 | Bogged | 5% | | 9 | Breeze | 5% | | 10 | Camel | 5% | | 11 | Camel Husk | 7% | | 12 | Cat | 5% | | 13 | Cave Spider | 3% | | 14 | Chicken | 2% | | 15 | Cod | 2% | | 16 | Copper Golem | 3% | | 17 | Cow | 2% | | 18 | Creaking | 5% | | 19 | Creeper | 2% | | 20 | Charged Creeper | 10% | | 21 | Dolphin | 5% | | 22 | Donkey | 5% | | 23 | Drowned | 2% | | 24 | Elder Guardian | 15% | | 25 | Ender Dragon | 20% | | 26 | Enderman | 2% | | 27 | Endermite | 5% | | 28 | Evoker | 5% | | 29 | Fox | 5% | | 30 | Frog | 5% | | 31 | Ghast | 3% | | 32 | Glow Squid | 5% | | 33 | Goat | 5% | | 34 | Guardian | 2% | | 35 | Happy Ghast | 5% | | 36 | Hoglin | 3% | | 37 | Horse | 5% | | 38 | Husk | 3% | | 39 | Illusioner | 5% | | 40 | Iron Golem | 3% | | 41 | Llama | 5% | | 42 | Magma Cube | 5% | | 43 | Mooshroom | 5% | | 44 | Brown Mooshroom | 10% | | 45 | Mule | 5% | | 46 | Nautilus | 5% | | 47 | Ozelot | 5% | | 48 | Normal & Weak Panda | 5% | | 49 | Lazy, Brown, Playful, Aggressive, Worried Panda | 10% | | 50 | Parched | 5% | | 51 | Parrot | 5% | | 52 | Phantom | 3% | | 53 | Pig | 2% | | 54 | Pilgin Brute | 10% | | 55 | Piglin | 3% | | 56 | Pillager | 2% | | 57 | Polar Bear | 5% | | 58 | Pufferfish | 5% | | 59 | Rabbit | 5% | | 60 | Ravager | 5% | | 61 | Salmon | 3% | | 62 | Sheep | 2% | | 63 | Shulker | 5% | | 64 | Silverfish | 2% | | 65 | Skeleton Horse | 10% | | 66 | Skeleton | 2% | | 67 | Slime | 2% | | 68 | Sniffer | 5% | | 69 | Snow Golem | 2% | | 70 | Spider | 2% | | 71 | Squid | 3% | | 72 | Stray | 3% | | 73 | Strider | 5% | | 74 | Tadpole | 5% | | 75 | Trader Llama | 3% | | 76 | Tropical Fish | 5% | | 77 | Turtle | 5% | | 78 | Vex | 5% | | 79 | Villager | 5% | | 80 | Vindicator | 3% | | 81 | Wandering Trader | 5% | | 82 | Warden | 15% | | 83 | Witch | 2% | | 84 | Wither | 20% | | 85 | Special Wither Skull | 5% | | 86 | Wolf | 5% | | 87 | Zoglin | 5% | | 88 | Zombie Horse | 5% | | 89 | Zombie Nautilus | 5% | | 90 | Zombie Villager | 7% | | 91 | Zombie | 2% | | 92 | Zombified Piglin | 2% | ### Config [1.21.5 and below] To change drop rates, rarities and drop messages **make sure to unzip the datapack before** Head to: `MobHeads/data/mobheads/function/config` and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction) don't forget to save the file and run /reload afterwards ## For anything pre (before) 1.21 Drop chances for 1.20.4 and 1.20.5-6 You can use Ctrl + F to search ### Common = 0.02 = 2% - Chicken (1.21.5+: temperate, warm, cold) - Cow (1.21.5+: temperate, warm, cold) - Cave Spider - Creeper - Pig (1.21.5+: temperate, warm, cold) - Sheep (different heads for all colors) - Skeleton - Spider - Zombie - Snow Golem - Iron Golem ### Rare = 0.1 = 10 % - Bat - Bee - Blaze - Bogged - Cod - Donkey - Drowned - Enderman - Evoker - Frog (variants: cold, temperate, warm) - Glow Squid - Guardian - Hoglin - Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown) - Husk - Llama (variants: white, creamy, gray, bronw) - Magma Cube - Mooshroom (variants: red, brown) - Mule - Phantom - Piglin - Pillager - Pufferfish - Salmon - Slime - Squid - Tropical Fish - Villager (snow, savanna, plains, desert, jungle, taiga) - Witch - Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen) ### Epic 0.2 = 20 % - Armadillo - Allay - Axolotl (variants: pink, wild, gold, cyan, blue) - Breeze (1.20.5) - Camel - Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white) - Dolphin - Elder Guardian - Endermite - Fox (variants: red, snow) - Ghast - Goat - Illusioner (not in game) - Ocelot - Parrot (variants: red, blue, cyan, gray, green) - Piglin Brute - Polar Bear - Rabbit (variants: brown, white, gold, salt, black, white splotched, evil) - Ravager - Shulker - Silverfish - Skeleton Horse - Stray - Strider - Trader Llama (variants: white, creamy, gray, bronw) - Turtle - Vex - Vindicator - Wandering Trader - Zoglin - Zombie Horse - Zombie Villager - Zombified Piglin ### Legendary 0.3 = 30% - Sniffer - Warden - Panda (variants: normal, lazy, worried, playful, weak, aggressive) ### Mythic 0.5 = 50% - Enderdragon - Wither - Brown Panda ## _In the datapack, you can edit these chances by changing the value in:_ ``` data/minecraft/loot_tables/entities/entity.json ``` _in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop_ #### Bug Fix for when you place down the heads, destroy them, and pick them up again: [Keep Head Names Mod](https://modrinth.com/mod/keepheadnames) This bug is fixed in 1.20.5
Compatibility
Mod Loaders
Game Versions
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