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CobblemonTrainers (Discontinued)

Mod

by selfdot

Adds a trainer battle system to Cobblemon with challenging trainer AI

Type

Mod

CurseForge Downloads

794,022

CurseForge ID

959503

Modrinth Downloads

262,143

Modrinth ID

1QV9wNCJ

Last Updated

Jun 11, 2026

Description

![image](https://media.forgecdn.net/attachments/description/959503/description_399370d4-14fe-4f47-941f-7a0e2b11def1.png) Cobblemon Trainers introduces a trainer battle system to Cobblemon, designed to seamlessly integrate with interactable NPC mods.\ These trainers feature a custom AI inspired by Generation 5's trainer AI, ensuring engaging and challenging battles. - Customize trainer teams extensively, including Moves, IVs, EVs, Abilities, Level, and Nature, offering diverse and challenging battles. - Access any Pokémon available on your server, including those from datapacks. - Efficiently organize trainers into groups for streamlined navigation within the setup interface. - Define win commands for trainers, enabling post-battle rewards such as economy-based incentives. **Commands Overview:** - **/trainers add \ [\]**: Establish a new trainer with an empty team, optionally assigning them to a specific group. - **/trainers setup**: Access the GUI to configure trainers' teams. - **/trainers setwincommand \ \**: Specify the command executed upon defeating a trainer, with automatic player name substitution (%player%). - **/trainers setlosscommand \ \**: Define the command executed when a player is defeated by a trainer, with automatic player name substitution (%player%). - **/trainers setgroup \ \**: Group trainers under specified names in the setup GUI for organizational purposes. - **/trainers remove \**: Delete a trainer from the system. - **/trainers rename \ \**: Modify a trainer's name (reflects in battle logs). - **/trainers setcanonlybeatonce \ true/false**: Toggle whether a trainer can only be defeated once. - **/trainers addpokemon \ \**: Add a Pokémon to a trainer's team via command similar to /pokegive. - **/trainers addfromparty \ \**: Add a Pokémon from the player's party to a trainer's team. - **/trainers setcooldownseconds \ \**: Set the cooldown duration for battling the trainer. - **/trainers setpartymaximumlevel \ \**: Set a maximum level for the player's party to battle a trainer. - **/trainers adddefeatrequirement \ \**: Makes it so the given trainer cannot be battled unless the player has defeated a certain trainer. - **/trainers removedefeatrequirement \ \**: Removes a defeat requirement. - **/trainers resetwintracker \ \**: Clears whether the given player has defeated the given trainer in the past. - **/trainers usegen5ai**: Set trainer battle AI to Generation 5 AI. - **/trainers usestrongai \**: Set trainer battle AI to Strong AI currently under development for official trainers in Cobblemon. - **/trainers battle [\]**: Initiate a battle with a trainer. Omitting the trainer argument will open a trainer select menu. - **/trainers makebattle \ \ [\]**: Commence a battle between a player and a trainer. - **/trainers reload**: Refresh the trainer data file; caution advised for manual edits. Utilize single quotes for trainer names or commands with spaces. For instance: /trainers add 'Ash Ketchum'\ To include single quotes within a string, utilize \': 'say \'hello\'' becomes say 'hello' All commands require permission level 2 or their corresponding permission nodes: - "selfdot.trainers.reload" - /trainers reload - "selfdot.trainers.battle" - /trainers battle \ - "selfdot.trainers.makebattle" - /trainers makebattle \ \ - "selfdot.trainers.edit" - All other commands. **Config Options:** - **xpEnabled**: Controls whether player Pokémon will gain XP from battling trainers. Graphics by twsparklecat [![image](https://media.forgecdn.net/attachments/description/959503/description_ec38fa43-4312-4aea-b11d-849dbdd062b1.png)](https://discord.gg/y8K2HYDBuX)

Compatibility

Mod Loaders

Fabric Forge

Game Versions

1.19.2 1.20.1

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Included in Modpacks

External Resources