Ageratum
ModA guidebook mod for Minecraft NeoForge
Type
Mod
Modrinth Downloads
44
Modrinth ID
9YApuDd3
Last Updated
Apr 12, 2026
Description
Ageratum
A guidebook mod for Minecraft NeoForge, designed to provide in-game guides for other mods. Ageratum offers rich Markdown rendering, i18n localization, and an extensible custom syntax/component system.
Documentation
Features
Core Markdown Support
✅ Block Elements
- ATX headings (# ~ ######) and Setext headings (underline style)
- Paragraphs and line breaks
- Ordered, unordered, and task lists (multi-level nesting)
- Blockquotes (multi-level nesting)
- Fenced code blocks (backticks and tildes) and indented code blocks
- Horizontal rules
- Tables with alignment settings
- Images (namespace-local references)
✅ Inline Elements
- bold, italic,
strikethrough - Inline code spans (multi-backtick support)
- Links and autolinks
- Escape character support
- Custom color tags
- Hover and Click Events (<hover> and <click> tags)
✅ Advanced Features
- Reference link definitions and reference link syntax
- Automatic link expansion
- Code block line numbers
- Table column alignment (left/center/right)
Internationalization (i18n)
- Documents organized by ageratum/<language_code>/ (e.g., en_us, zh_cn)
- Default fallback to en_us if localized version missing
- Full support for multi-byte characters (Chinese, Japanese, etc.)
Extension Syntax
Two block-level extension syntaxes for custom components:
1. Colon Syntax
::: info This is an info box. ::: ::: tip This is a tip. ::: ::: warning This is a warning. ::: ::: danger This is a danger warning. :::2. Tag Syntax
<namespace:component key="value" param=123> Block content supports Markdown syntax. </namespace:component> <namespace:component/> Self-closing form without content.Namespace can be omitted (defaults to ageratum:).
Built-in Extension Components
- ageratum:info - Blue info box
- ageratum:tip - Green tip box
- ageratum:warning - Orange warning box
- ageratum:danger - Red danger box
Hover and Click Events
Support interactive text that allows players to hover for tooltips or click to perform actions.
Hover Events (<hover>)
Display tooltip text when hovering over text:
<hover type="SHOW_TEXT" data="This is the tooltip">Hover over me</hover>Supported Types:
- SHOW_TEXT - Display plain text tooltip (data is the tooltip content)
Click Events (<click>)
Execute an action when clicking on text:
<click type="OPEN_URL" data="https://example.com">Click to open link</click> <click type="COPY_TO_CLIPBOARD" data="Text to copy">Click to copy</click> <click type="SUGGEST_COMMAND" data="/say hello">Click to suggest command</click>Supported Types:
- OPEN_URL - Open a URL (data is the complete URL)
- COPY_TO_CLIPBOARD - Copy text to clipboard (data is the text to copy)
- SUGGEST_COMMAND - Suggest a command in chat (data is the command text)
Combining Styles
You can combine multiple styles in the same text:
<hover type="SHOW_TEXT" data="This is a tooltip"><click type="OPEN_URL" data="https://example.com">Click and hover on me!</click></hover>Recipe Component (<recipe/>)
Use the recipe extension to render recipes directly inside Markdown documents:
<recipe id="minecraft:acacia_boat"/>- id: required, target recipe ResourceLocation
- Built-in support: RecipeType.CRAFTING (crafting table recipes)
- Rendering behavior: each input slot displays the first candidate item from its Ingredient
- Fallback behavior: if client level is unavailable, recipe is missing, or no factory matches, the component renders with no visible height
You can register additional recipe component factories through AgeratumRegistries.RECIPE_COMPONENT_FACTORIES:
public static final DeferredHolder<MDRecipeComponent.RecipeComponentFactory<?>, MDRecipeComponent.RecipeComponentFactory<?>> SMELTING = AgeratumRegistries.RECIPE_COMPONENT_FACTORIES.register( "smelting", () -> MDRecipeComponent.RecipeComponentFactory.create(RecipeType.SMELTING, MDSmeltingRecipeComponent::new) );Structure NBT Component (<structure/>)
Use the structure extension to render a summary, top-down block preview, and bounded NBT tree for .nbt structure files directly inside documents:
<structure id="minecraft:village/plains/houses/plains_small_house_1"/> <structure id="./test.nbt"/>- id / path: required, target structure file ResourceLocation
- maxDepth: optional, maximum expansion depth, default 2
- maxEntries: optional, maximum number of keys/list entries shown per level, default 12
- Relative paths are supported and resolved against the current document directory, including .nbt files placed next to the Markdown document inside the resource pack; in preview mode the matching file is loaded from run/ageratum_review/
- The component first shows structure metadata such as size, palette, block count, and entity count, then renders a top-down block preview followed by a depth-limited NBT tree
- Hovering a block in the preview shows its block ID, structure coordinates, palette index, and whether it carries block-entity NBT
Preloading & Caching
- Automatically scans and pre-parses Markdown documents to MDComponent lists on resource load
- Opens cached components immediately without parsing delay
- Auto-refreshes cache on resource reload
Cross-side Guide Opening
// Client: open directly Ageratum.openGuide(ResourceLocation location); // Server: notify client via network packet Ageratum. openGuide(ResourceLocation location);Project Structure
Directory Layout
src/main/java/dev/anvilcraft/resource/ageratum/ ├── Ageratum.java // Main mod class + command registration ├── GuideDocumentLoader.java // Document loading utils ├── GuideDocumentCache.java // Preload cache & reload listener │ ├── client/ │ ├── AgeratumClient.java // Client hooks (reserved) │ ├── gui/ │ │ └── GuideScreen.java // Guide reading GUI │ └── feat/markdown/ │ ├── MarkdownParser.java // Markdown block-level parser │ ├── BuiltinExtensionComponents.java // Built-in extension registration │ ├── BlockExtensionState.java // Block extension state machine │ ├── SelfClosingBlockExtensionState.java │ ├── ExtensionParamParser.java // Parameter parsing utility │ ├── MDExtensionContext.java // Extension execution context │ ├── MDExtensionComponentFactory.java // Extension factory interface │ └── component/ │ ├── MDComponent.java // Base class + inline parsing │ ├── MDTextComponent.java // Plain text paragraphs │ ├── MDHeaderComponent.java // Headings │ ├── MDCodeBlockComponent.java // Code blocks │ ├── MDListComponent.java // Lists (inc. task lists) │ ├── MDQuoteComponent.java // Blockquotes │ ├── MDTableComponent.java // Tables │ ├── MDImageComponent.java // Images │ ├── MDHorizontalRuleComponent.java │ └── MDNoticeBoxComponent.java // Notice box container │ └── network/ ├── AgeratumNetwork.java // Network registration & dispatch └── OpenGuidePayload.java // Guide open network packetDesign Principles
- Separation of Concerns: Each class handles a single responsibility
- No Oversized Classes: Longest files ~400 lines, all inner classes extracted
- Comprehensive Documentation: Chinese Javadoc for all public APIs, inline comments for complex logic
- Extensibility: Register custom block types via registerExtensionComponent()
Usage Guide
Players
Open guides with client command:
/ageratum <namespace> [file] Examples: /ageratum ageratum # Opens ageratum:en_us/index.md /ageratum mymod guide # Opens mymod:en_us/guide.md /ageratum mymod zh_cn/tutorial # Opens mymod:zh_cn/tutorial.mdTab completion supported for namespaces and file names.
Developers
Register Custom Extension
Use registration methods described in NeoForge docs:
- DeferredRegister (recommended)
- RegisterEvent (advanced usage)
Register Custom Inline Style Parser
Inline style parsers are registered through INLINE_STYLE_PARSER_REGISTRY_KEY. MDComponent queries this registry and resolves matches by position + parser priority.
package com.example.mymod.client.markdown; import dev.anvilcraft.resource.ageratum.client.feat.markdown.component.MDInlineStyleParser; import dev.anvilcraft.resource.ageratum.client.registries.AgeratumRegistries; import net.minecraft.network.chat.Style; import net.neoforged.neoforge.registries.DeferredHolder; import net.neoforged.neoforge.registries.DeferredRegister; import java.util.regex.Pattern; public final class MyInlineStyleParsers { // Use your own modid here, not ageratum public static final DeferredRegister<MDInlineStyleParser> INLINE_STYLE_PARSERS = DeferredRegister.create( AgeratumRegistries.INLINE_STYLE_PARSER_REGISTRY_KEY, "mymod" ); // Example tag: <rainbow>text</rainbow> public static final DeferredHolder<MDInlineStyleParser, MDInlineStyleParser> RAINBOW = INLINE_STYLE_PARSERS.register( "rainbow", () -> MDInlineStyleParser.create( 100, // smaller value = higher precedence at same position Pattern.compile("<rainbow>"), "</rainbow>", (Style parentStyle, java.util.regex.Matcher matcher) -> parentStyle.withColor(0xFF55FF) ) ); private MyInlineStyleParsers() { } }Register it in your client init:
public class MyModClient { public MyModClient(IEventBus modEventBus) { MyInlineStyleParsers.INLINE_STYLE_PARSERS.register(modEventBus); } }Markdown usage:
normal text <rainbow>colored text</rainbow> normal textSee full guide: docs/inline-style-parser-example.en.md.
Add Documentation
Create in resource pack:
assets/<namespace>/ageratum/<language>/index.md assets/<namespace>/ageratum/en_us/index.md assets/<namespace>/ageratum/zh_cn/index.mdLicense
- Code unless otherwise stated default to our LICENSE file(LGPL-3.0)
- Non-Code assets (Located here) go by our ASSET_LICENSE file(ARR)
Compatibility
Mod Loaders
Game Versions
Screenshots
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