Revive Me! - Player Revival Mod
Modby Cycro54
Allows you to revive yourself and others at a cost... or not, up to you!
Type
Mod
CurseForge Downloads
375,167
CurseForge ID
676140
Modrinth Downloads
23,068
Modrinth ID
e1Ub5iPm
Last Updated
Jun 11, 2026
Description
IMPORTANT: Requires Invocore ([GRAB HERE](https://modrinth.com/mod/invocore-utility-mod))
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
### Newest Additions (5/19/2026)
- (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
- (Config) Can_Pick_Up_items - if fallen players can grab items
- All Minecraft versions shown are currently supported! (for now)
## Main Features
- Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
- No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
- Works with vanilla teams
#### Fallen State
- Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
- Can't interact with entities/blocks (except for pushing)
- No inventory interaction (configurable with Interact_With_Inventory)
- Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
- Shows a countdown timer in-world
#### General Revive
- **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it)
- **COMMAND** - Use /reviveme for basic revive (is not counted towards revives)
- **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
#### Self Revive
- **EXPERIENCE** - Lose experience
- **DESTROY** - Destroy mobs in a certain amount of time
- **STATUS EFFECTS** - Gain negative effects
- **CHANCE** - Use percentage chance
- **RANDOM_ITEMS** - Selects up to 4 items in inventory to destroy
#### Player Revive
- **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
- **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative)
- **HEALTH** - Takes reviver's health
- **FOOD** - Takes reviver's food from food bar
- **EXPERIENCE** - Takes reviver's XP
### Extra Notes
-Have bugs or suggestions? [https://github.com/Cycro54/Revive_Me/issues](https://github.com/Cycro54/Revive_Me/issues)
-Wanna see the to-do list? [https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md](https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md)
-Revive Item Example page: [https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json](https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json)
-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
PlayerRevive
Hardcore Revival
[](https://ko-fi.com/A0A71RYLZ4)
(Technically a game, but potato tomato amiright?)
Compatibility
Mod Loaders
Forge
Neoforge
Game Versions
1.16.5
1.18.2
1.19.2
1.20.1
1.21.1
1.21.11
26.1
26.1.1
26.1.2
Screenshots
Similar Mods
Mob Battle Mod (Forge/NeoForge)
Creative utensils in creating mob battles
Mod
3,981,127
DarkHeads - RPG Player Heads
RPG Theme, Drops a player head every time a player dies in Singleplayer and Multiplayer
Mod
3,979,660
SevPatches
Small patch mod fixing issues in SevTech
Mod
3,979,410
SkyLandsForge
World generator special for Sky Block Survival
Mod
3,979,276
Twilight Delight
More Delicious Food in the Twilight Forest!
Mod
3,977,730
Fancy Hotbar (Modpack Utils Series)
Allows to add overlays and underlays to the hotbar via resourcepack.
Mod
3,977,250
Included in Modpacks
Wayward