IMPORTANT: Requires Invocore ([GRAB HERE](https://modrinth.com/mod/invocore-utility-mod))
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
### Newest Additions (5/19/2026)
- (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
- (Config) Can_Pick_Up_items - if fallen players can grab items
- All Minecraft versions shown are currently supported! (for now)
## Main Features
- Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
- No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
- Works with vanilla teams
#### Fallen State
- Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
- Can't interact with entities/blocks (except for pushing)
- No inventory interaction (configurable with Interact_With_Inventory)
- Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
- Shows a countdown timer in-world
#### General Revive
- **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it)
- **COMMAND** - Use /reviveme for basic revive (is not counted towards revives)
- **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
#### Self Revive
- **EXPERIENCE** - Lose experience
- **DESTROY** - Destroy mobs in a certain amount of time
- **STATUS EFFECTS** - Gain negative effects
- **CHANCE** - Use percentage chance
- **RANDOM_ITEMS** - Selects up to 4 items in inventory to destroy
#### Player Revive
- **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
- **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative)
- **HEALTH** - Takes reviver's health
- **FOOD** - Takes reviver's food from food bar
- **EXPERIENCE** - Takes reviver's XP
### Extra Notes
-Have bugs or suggestions? [https://github.com/Cycro54/Revive_Me/issues](https://github.com/Cycro54/Revive_Me/issues)
-Wanna see the to-do list? [https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md](https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md)
-Revive Item Example page: [https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json](https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json)
-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come
AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
PlayerRevive
Hardcore Revival
[](https://ko-fi.com/A0A71RYLZ4)
(Technically a game, but potato tomato amiright?)