Modscraper Modscraper Minecraft
Revive Me! - Player Revival Mod logo

Revive Me! - Player Revival Mod

Mod

by Cycro54

Allows you to revive yourself and others at a cost... or not, up to you!

Type

Mod

CurseForge Downloads

375,167

CurseForge ID

676140

Modrinth Downloads

23,068

Modrinth ID

e1Ub5iPm

Last Updated

Jun 11, 2026

Description

IMPORTANT: Requires Invocore ([GRAB HERE](https://modrinth.com/mod/invocore-utility-mod)) When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out). ### Newest Additions (5/19/2026) - (Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state - (Config) Can_Pick_Up_items - if fallen players can grab items - All Minecraft versions shown are currently supported! (for now) ## Main Features - Over 50+ sorted configuration values (From revive item user, to fallen player interaction) - No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc. - Works with vanilla teams #### Fallen State - Stops death and makes you immune to all damage (configurable with Damage_Source_White_list) - Can't interact with entities/blocks (except for pushing) - No inventory interaction (configurable with Interact_With_Inventory) - Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds) - Shows a countdown timer in-world #### General Revive - **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it) - **COMMAND** - Use /reviveme for basic revive (is not counted towards revives) - **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!) #### Self Revive - **EXPERIENCE** - Lose experience - **DESTROY** - Destroy mobs in a certain amount of time - **STATUS EFFECTS** - Gain negative effects - **CHANCE** - Use percentage chance - **RANDOM_ITEMS** - Selects up to 4 items in inventory to destroy #### Player Revive - **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not) - **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative) - **HEALTH** - Takes reviver's health - **FOOD** - Takes reviver's food from food bar - **EXPERIENCE** - Takes reviver's XP ### Extra Notes -Have bugs or suggestions? [https://github.com/Cycro54/Revive_Me/issues](https://github.com/Cycro54/Revive_Me/issues) -Wanna see the to-do list? [https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md](https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md) -Revive Item Example page: [https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json](https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json) -I may not respond if it isn't a question, but I do read the comments! Ty :3 FABRIC release will come AFTER XP Shop rewrite If you don't like the way this mod handles revival, there are alternatives: PlayerRevive Hardcore Revival [![Buy Me a Coffee at ko-fi.com](https://storage.ko-fi.com/cdn/kofi5.png?v=6)](https://ko-fi.com/A0A71RYLZ4) (Technically a game, but potato tomato amiright?)

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.16.5 1.18.2 1.19.2 1.20.1 1.21.1 1.21.11 26.1 26.1.1 26.1.2

Screenshots

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Included in Modpacks

External Resources