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Immersive Combat (1.12 Better Combat)

Mod

by burgggy

Adds animations to attacking & much more! (Extensive config included)

Type

Mod

CurseForge Downloads

434,126

CurseForge ID

541058

Last Updated

Apr 12, 2026

Description

Immersive Combat

 

 

 An updated version of 1.12 Better Combat Rebirth

 

Combat Changes

 

  • 1st-person attack animations (Sweeping, Chopping, and Stabbing)
  • Idle breathing animation to weapons and items in hand
  • Entity-aware & wall-aware positioning for items in hand
  • Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
  • New attack crosshair cooldown UI
  • New Critical Chance and Critical Damage system
  • Extensive config for adding and editing attributes on weapons, such as Sound Type, Animation, Hand Property, Sweep, Reach, Knockback, Critical Chance, Critical Damage, and Potion Effects on hit
  • Configuration for adding a Shield Bash ability to shields. Adjustable Shield Bash Damage, Knockback, and Cooldown
  • Configuration for bows. Adjustable Damage, Velocity, and Draw Speed
  • Weapons can be dual-weilded and attacking has been added to the offhand
  • Attacks now have a cooldown period where attacking is disabled, and has a delay before the attack registers on the target
  • Added the ability to adjust the attack cooldown on swords (this was not possible with Material Changer)
  • Configurable Knockback XZ and Y options
  • Configurable option for specific weapons to disable shields for a specific duration, and the option to have critical strikes disable shields
  • Configurable attack width & height and the option to reduce the Damage & Reach of unarmed attacks
  • Added several enchantments, such as Curse of Gluttony, Webbing, Revitalize, Sorcery, and Lightning
  • Added several potions, such as Aetherealized, Precision, Brutality, and a Bleeding effect

 

Quality Changes

 

  • Shields now block fire from projectiles
  • Healing arrows deal no physical damage if they healed the target
  • Ranged silver weapons from other mods now deal additional damage to undead
  • Minecraft's Healing and Harming arrows now properly calculate damage See https://minecraft.fandom.com/wiki/Arrow#Tipped_arrows
  • Mobs are affected by Blindness and Nausea status effects
  • Fast equip hotkey that allows players to quickly equip their weapons (default key: X)
  • Added many combat sounds, such as when equipping, sheathing, swinging, or hitting with a weapon
  • Configurable sounds for weapons depending on their material and animation
  • Added informative tooltips to weapons that displays their Reach, Knockback, Critical Chance, Critical Damage, and Potion Effect
  • Added animations and particles for shoveling grass paths, tilling farmland, and stripping bark off logs
  • Added fixes to bugs in the original mod that incorrectly calculated properties from Spartan Weaponry & Quality Tools

 

 

 

Built-in compatability with: Elenai Dodge 2

Compatible with: Spartan Weaponry & Quality Tools

A great mod that adds 3rd-person animations: Mo' Bends

To change the Attack Speed & Attack Damage on weapons, download: Material Changer

To add compatibility to Tinkers Construct weapons, add the following lines to (Class) Item Whitelist in the config bettercombat.cfg:

slimeknights.tconstruct.library.tools.AoeToolCore

slimeknights.tconstruct.library.tools.SwordCore

 

A special thanks to Ski_ for helping fund & test this mod!

 

 

 

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