Description
# The Block of Angel — Control the World, or Corrupt It
**Start with nothing but a leather tunic and a stone sword.**
Survive, explore, and uncover artifacts that let you bend the rules of the world itself.
This is not about grinding.
This is about **power you earn — and how you choose to use it.**

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## 🎯 Your Goal
Your first true objective is clear:
> **Create a place where monsters cannot exist.**
To achieve this, you must craft **The Block of Angel** — a powerful artifact that purifies the land and creates a safe haven.
It can only be assembled by **looting structures across the entire world**.
This is not a shortcut.
It is the result of full exploration — temples, fortresses, the End, and beyond.
⚠️ Once placed, the block does not work immediately.
It must **awaken over the course of one full in-game day** before it begins to purify the area.
But this is not the end.
Once you reach safety, the world opens up in new ways —
and power begins to change how you play.
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## ⚖️ Two Forces — Angel and Devil
Two powerful artifacts define the late game:
- **The Block of Angel** — protection, control, peace.
- **The Block of Devil** — chaos, corruption, and power.
The first one removes monsters and creates a safe zone.
The second prevents monster deaths and corrupts the environment.
The Devil Block is obtained earlier — and is required to craft the Angel Block.
To keep both, you will need to gather enough resources to create it twice.
Placed in the world, the Devil Block slowly **infects the surroundings**:
- forests decay into bare trunks
- grass turns into mycelium
- stone becomes infested or unstable

And yet… it gives you something in return.
Used together, these blocks unlock advanced control:
- filter which monsters are removed
- spawn specific ones
- farm rare drops like **mob heads and music discs**
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## 🧭 How the Game Changes
Early game is harsh survival.
But as you grow stronger, your playstyle evolves.
After crafting **The Rod of Angel**, a new phase begins:
> **Survival without constant danger.**
- Build freely — monsters no longer interrupt you
- Explore dangerous places with confidence
- Return to areas like the Deep Dark without fear — if you're careful
⚠️ But not everything is safe.
Some threats still reach you if you lose control.
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## 🏗️ Build Faster, Think Bigger
Specialized rods unlock a new kind of gameplay:
- **Track Layer Rod** — place rails, fences, and redstone in long lines
- **Builder Rod** — construct structures at speed using offhand resources
- **Planter Rods** — automate farming
- **Magnetic Rods** — extract ores without endless mining

This is where the mod shines:
> **You still gather resources — but you build on a completely different scale.**
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## 🧪 Artifacts That Change the Rules
Scattered across structures are rare artifacts with unique effects:
- influence the environment
- support combat or survival
- provide situational advantages
Some are simple.
Some are powerful.
Some behave in unexpected ways.
Learning how and when to use them is part of the experience.
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## 🛡️ Six Materials — Six Playstyles
The mod introduces **6 unique materials**, each defining a different approach to survival:
- mobility vs protection
- environment adaptation (water, fire, nature)
- risk vs stability

Armor, tools, and weapons evolve through a simple system:
> **Base → Enhanced**
No complexity — just meaningful upgrades.
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## 🔮 Elemental Rods — Evolving Power
A core system of the mod is a progression of **5 elemental rods**:
- Earth → Water → Fire → Amethyst → End
Each rod upgrades the previous one, inheriting all abilities and adding new ones.
They allow you to:
- generate or transform resources
- modify terrain in unconventional ways
- reduce the need to carry basic materials
Examples:
- plant crops or vegetation instantly
- create water sources
- convert materials into useful resources
Each rod can be upgraded into a **Magnetic version**,
allowing you to **pull ore blocks toward the surface**.

Ores are not mined automatically — they must still be broken manually.
⚠️ Ores can only travel through stone-like blocks or air, and cannot pass through liquids or loose materials.
⚠️ All abilities consume hunger. Power comes at a cost.
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## ⚔️ Enhanced Weapons
Upgraded weapons gain **active abilities** triggered by right-click:
- create webs to trap enemies
- generate fire zones
- trigger explosions
- form defensive barriers depending on terrain and stance

These abilities consume hunger and require timing and positioning.
Combat becomes more than just attacking —
it becomes **control and decision-making**.
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## ⛏️ Smart Tools
Enhanced tools don’t just mine faster — they **change how mining works**:
- blocks are mined in small groups instead of one by one
- tunneling becomes significantly faster
- large-scale excavation feels smooth and efficient

Combined with durability mechanics, this creates a balance:
> **speed vs longevity**
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## ⚙️ Durability Matters
Equipment degrades — but never disappears:
- Armor loses protection as durability drops
- Weapons lose damage
- Tools lose efficiency (in stages)
At zero durability:
- items remain in your inventory
- but become functionally useless
👉 You feel the loss — without losing the item.
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## 💣 Reworked Resources
Some vanilla materials gain new purpose:
- **Tuff** now contains saltpeter — a primary ingredient for crafting gunpowder
- **Charcoal** complements it as a secondary component
Gunpowder itself evolves into something more:
- 9 gunpowder → **Gunpowder Block**
- behaves like a falling block
- explodes on impact or when jumped on
This creates new possibilities:
- traps
- chain reactions
- environmental destruction
> Even simple materials can become dangerous.
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## 💀 Expect the Unexpected
Power comes with consequences.

Heavy armor can:
- break blocks beneath your feet
- collapse terrain
- drop you into danger
The world reacts to your strength.
Sometimes violently.
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## ✨ Key Features
- Survival-focused progression without grind
- Exploration-driven rewards
- World-altering artifacts
- Complementary Angel and Devil mechanics
- Advanced building tools
- Environmental transformation
- Meaningful, risk-based mechanics
- Interconnected systems that reinforce each other
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## 🧡 Who is this mod for?
For players who:
- prefer exploration over farming
- want every discovery to matter
- enjoy systems with risk and reward
- like adapting their playstyle over time
If you want Minecraft to feel like a journey — not a routine —
**this mod is for you.**
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## 💬 Final Words
> *Survive first. Shape the world later.*
Whether you choose to create a safe haven…
or reshape the land into something darker —
**The Block of Angel** gives you the tools.
What you do with them is up to you.

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# 🛠️ Installation and Technical Information
## Installation
- Make sure you have one of the supported Minecraft versions with **NeoForge** installed.
- Download the mod `.jar` file.
- Place it into your `mods` folder.
- Launch the game and enjoy your adventure!
## Technical Details
- **Developer:** Sergey Pekarchik (with testing and creative support by Tima Pekarchik)
- **Supported Minecraft versions:** 1.21.1, 1.21.3 - 1.21.11, 26.1-26.1.2
- **Texture resolution:** 32×32
- **Supported languages:** English, Belarusian, Russian
## 💡 Optional Visual Enhancement
To enjoy full visual fidelity of helmets with transparent glass,
we recommend using the client-side mod [Shoulder Surfing Reloaded](https://modrinth.com/mod/shoulder-surfing-reloaded).
It allows proper rendering of semi-transparent blocks in first- and third-person views.
*(Licensed under MIT — freely shareable and fully compatible.)*
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## 🧩 Related Mods
The Block of Angel mod is fully compatible with the following mods by the same author:
- **[🌟 Pouch & Paper](https://modrinth.com/mod/pouch-and-paper)** — introduces compact forms of tradeable resources for easier storage and trading:
• paper (stackable and block form),
• ink and glow ink (bottled),
• leather (bundled),
• seeds (in pouches),
• feathers (as compact packs).
Includes the *Burnt Paper Block* — crafted by setting a Paper Block on fire. It attracts creepers and repels bees, perfect for traps and moody builds.
- **[🔧 EnchantOnce](https://modrinth.com/mod/enchantonce)** — a minimalistic but powerful rework of enchanting and repairing.
Fixed XP costs, enchanted book duplication, material-based repairs, and perfect gear cloning — all with vanilla-style mechanics.
Fully supports custom gear and enchantments from The Block of Angel.
- **[🧭 Compass Cleaner](https://modrinth.com/mod/compass-cleaner)** — adds a minimalist recipe to reset a _Lodestone Compass_ to a regular _Compass_.
Ideal for tidying up obsolete compasses after you lose or remove their lodestone targets.
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## ☕ Support Development
If you enjoy the mod and would like to support future updates and new features, you can support me here:
[Buy me a coffee on Ko-fi!](https://ko-fi.com/sergeypekarchik)
Your support means a lot and helps me dedicate more time to creating new content and improving the mod! ❤️
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