Health Indicators
Modby AdyTech99
Simple damage indicator mod that shows a floating health bar (or number) above Players and Mobs.
Type
Mod
CurseForge Downloads
0
CurseForge ID
1018014
Modrinth Downloads
0
Modrinth ID
hxaUKE37
Last Updated
Apr 12, 2026
Description
This mod displays other Players and Entities' health above them in the form of a health bar.

Features
This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following toggles, where you can enable/disable visibility based on:
- Entity Categories (Hostile, Passive, Players, Self)
- Entity Types (eg: `minecraft:pig` or `aether:aerbunny`)
- Player Names
- Entities that have been attacked,
- Entities that have been damaged
- Entities that you are looking at
You can also adjust the
- Size
- Offset
- Indicator Type (Hearts | Number)
- Percentage Based Health (True | False)
- Text Color
Futher QOL features:
The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will
- Turn green if the entitiy is Poisoned,
- Black if they are Withering
- Display yellow hearts seperately for Absorption.
- Vibrate if the entity has Regeneration
- Change textures for Hardcore.
All the above can be disabled in the config if you don't like it.
More Details
Keybinds
Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds
- Enable Health Indicator: Left Arrow
- Increase Indicator Offset: Up Arrow
- Decrease Indicator Offset: Down Arrow
- Override Config Filtering: Right Arrow
- Enable Armor Indicator: Right Shift
What attributes can I change in the config?
- Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value.
- Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it.
- Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click.
- Size of the indicator: The indicator size can be modified in the config.
- Percentage based health: The indicator can display health in percentages instead of a hard value
- Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self)
- Indicator can also be toggled to
- Show only after you have hit the entity.
- Show only if you are looking at the entity
- Show only if the entity has been damaged (not at full health)
- Not show for specific mobs/players. This can be set in the blacklist
Screenshots
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