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HexParse

Mod

by YukkuriC

Converts custom code into (pattern or literal) list iota by command; requires player to have a focus item in hand.

Type

Mod

CurseForge Downloads

10,985

CurseForge ID

1148731

Modrinth Downloads

14,076

Modrinth ID

WjFyIzFj

Last Updated

Jun 11, 2026

Description

# HexParse mod [![Curseforge](https://badges.moddingx.org/curseforge/versions/1148731) ![CurseForge](https://badges.moddingx.org/curseforge/downloads/1148731)](https://www.curseforge.com/minecraft/mc-mods/hexparse) [![Modrinth](https://badges.moddingx.org/modrinth/versions/WjFyIzFj) ![Modrinth](https://badges.moddingx.org/modrinth/downloads/WjFyIzFj)](https://modrinth.com/mod/hexparse) Provides a pair of patterns and a set of commands to convert custom code into (pattern or literal) list iota; requires player to have a focus item in hand. [A badge for hexdoc in the style of Devins Badges](https://yukkuric.github.io/HexParseMod) [A badge for addons.hexxy.media in the style of Devins Badges](https://addons.hexxy.media) (Old KubeJS version [HERE](https://github.com/YukkuriC/hex_playground/blob/1.19/server_scripts/Parser.js)) | Example Code | Example Iota | Example Iota (Colorful Nested) | |---------------------------------------------------------------------------------|---------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------| | ![Code](https://github.com/YukkuriC/HexParseMod/raw/main/img/sample%20code.png) | ![Iota](https://github.com/YukkuriC/HexParseMod/raw/main/img/sample%20iota.png) | ![Iota (Colorful)](https://github.com/YukkuriC/HexParseMod/raw/main/img/colorful%20nested%20iota.png) | _The highlight [VSCode extension](https://github.com/YukkuriC/hexParse_scripts/tree/main/.vscode/extensions/hexParse_highlight) has only basic functions, and needs to be put into `"%USERPROFILE%\.vscode\extensions\hexParse_highlight"` manually._ * [HexParse mod](#hexparse-mod) * [Supported IO Item Types](#supported-io-item-types) * [Commands Added](#commands-added) * [Reading & Writing](#reading--writing) * [Configs](#configs) * [Misc. & Helpers](#misc--helpers) * [OP-Only Commands](#op-only-commands) * [Patterns Added](#patterns-added) * [Misc. Features](#misc-features) * [New Iota: `CommentIota`](#new-iota-commentiota) * [`HexParseAPI`](#hexparseapi) * [External Documents](#external-documents) * [Supported Expressions](#supported-expressions) * [Available Configs](#available-configs) ## Supported IO Item Types - Focuses - Spell Books - (1.20) Thought Knots - recognized by item classes, able to add more via `HexParseAPI` or `IOMethod` ## Commands Added ### Reading & Writing - `/hexParse [rename]`: parse input code into supported held item; optional `rename` argument to rename the item. - `/hexParse read`: read handheld item's iota, parse into code and show in chat window; the result will be copied when clicked. - `/hexParse read_signatures`: same as `read`, but ignores all known pattern IDs and outputs all as angle signatures. - `/hexParse clipboard [rename]`: read client clipboard text and parse into supported held item; optional `rename` argument to rename the item. - `/hexParse clipboard_angles [rename]`: same as `clipboard`, but only accept patterns input with raw angle string like `"wedsaq"`. - `/hexParse clipboard_hexpattern [rename]`: (experimental) same as `clipboard`, but accepts `.hexpattern` format; _warning: only partial features supported_. - `/hexParse share`: (experimental) same as `read` but broadcasts iota's raw content and click-copy-able parsed code to every player in the server. - `/hexParse read_hexbug`: same as `read` but translates the result to the format used by discord HexBug's `/patterns hex` command. _note: non-pattern constants and some old registry names still need to be handled manually_ - `/hexParse mind_stack ...`: read/write iota from player's mind (staff casting VM) - `... peek`: read the last iota inside mind stack; gets `null` if stack is empty - `... push `: parse code and push into mind stack - `... push_clipboard`: same as above, but code comes from clipboard - `/hexParse property ...`: (`Hexcellular` interop) get/set data for PropertyIota; used property names all force-added leading `_` for security reason - `... read `: read and parse from certain property - `... write `: write code into certain property - `... clipboard `: same as above, but code comes from clipboard ### Configs - `/hexParse (macro/dialect) ...`: edit client-saved code dialects (1-on-1 mapping, not starting with `#`) and macros ( mapped to code segments, starting with `#`) - `... list`: list all saved macros/dialects; there exist several predefined macros from ~~the nature~~ - `... define `: define a macro/dialect mapping; could be fresh-new or overriding existed one. - `macro define_clipboard `: same as above, but only for macros, and reads player's clipboard - `... remove `: remove mapping entry with given key (if exists) - `/hexParse conflict`: conflict resolver for multiple patterns with same short name (ID path) - _only enables in physical client (singleplayer, local multiplayer) or with OP permission_ - `...` or `... list`: list all short names pointed by multiple long IDs - `... list `: list all conflicting IDs under certain short name - `... set `: redirect certain short name to input pattern ID ### Misc. & Helpers - `/hexParse donate [amount]`: donate custom amount of media to the nature. Pay if you feel guilty using this mod ::) - `/hexParse learn_great`: Read handheld items and learns great pattern(s) inside. - `/hexParse lehmer [...nums]`: calculate lehmer code for given permutation (from ascending, e.g. `0 1 2 3 4`); input should be separated with space; the result number can be used for **Swindler's Gambit**. ### OP-Only Commands - `/hexParse unlock_great (unlockAll|lockAll|unlock |lock )`: controls great pattern unlocking process of current world by locking/unlocking all at once, or a single great pattern each execution. ## Patterns Added * `comment_switcher`: Transforms input Comment Iota into String Iota, or everything else into Comment Iota. * `code2focus`: Equivalent to `/hexParse clipboard` (now not only focuses). * `focus2code`: Equivalent to `/hexParse read`. * `remove_comments`: Clears comment iotas from a (nested) list input. * `learn_patterns`: Read handheld items and learns great pattern(s) inside. * `create_linebreak`: Adds a line-break comment iota with space-indents of given number to the stack. * `donate`: Equivalent to `/hexParse donate`. * (great spell) `compile`: takes in a MoreIotas string iota, and parses it into a code list. *Introduction also written in `HexParse Patterns` section inside the book.* ## Misc. Features * At each pattern's page, press `Shift` to display the pattern's registry ID ## New Iota: `CommentIota` `CommentIota` displays string inside, and parses into a null iota (with id: `"hexparse:comment"`) which executes doing nothing. Comment iotas includes text comments, line-breaks & indents, and unknown great spell placeholders. When player holds `Shift` key, all comments will be hidden. ## `HexParseAPI` - Location: `io.yukkuric.hexparse.api.HexParseAPI` - Contents: - `AddForthParser(p: IStr2Nbt)` - `AddBackParser(p: INbt2Str)` - `AddSpecialHandlerBackParser(id: String, func: (Action, CompoundTag, ServerPlayer) -> String)` - `CreateItemIOMethod(cls: Class<*>, writer: ((ItemStack, CompoundTag) -> Unit)?, reader: ((ItemStack) -> CompoundTag?)?, priority: Int = 0, validator: ((ItemStack, Boolean) -> Boolean)?` )` ## External Documents ### Supported Expressions see [this file](https://github.com/YukkuriC/HexParseMod/blob/main/SYNTAX.md) for all available symbols. ### Available Configs see [this file](https://github.com/YukkuriC/HexParseMod/blob/main/CONFIGS.md) for all available configs.

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.19.2 1.20.1 1.21.1

Screenshots

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Included in Modpacks

External Resources