The Lost Cities - Autogen
Modby ChaosCraft_HD
Automatically Enables Lost Cities with a profile of your choice , so you dont have to every Time you create a world and it works on servers too!
Type
Mod
CurseForge Downloads
145,471
CurseForge ID
1274831
Last Updated
Apr 12, 2026
Description
🌆 Lost Cities Autogen
Tired of manually enabling Lost Cities every time you create a world?
This mod takes care of it for you - automatically.
🔧 What Does It Do?
Lost Cities Autogen automatically sets The Lost Cities world type on world creation, so you never have to toggle it manually again.
You can also specify any Lost Cities profile you want - such as "ancient", "largecities", "onlycities", or your own custom profiles.
Works in both singleplayer and servers!
💡 Who Is This For?
- Running a modded server and want Lost Cities to always generate.
- Creating a modpack where Lost Cities is the intended world type and should work out of the box.
- Tired of explaining how to select Lost Cities every time someone starts a new world.
✅ Features
- Automatically sets Lost Cities as the world type on world creation.
- Pick any profile using a simple config file.
- Works seamlessly for servers and singleplayer clients.
- No commands or setup needed after install, just drop it in and play!
⚙️ Configuration
Customize your preferred profile in the config file:
config/lostcities_autogen.toml
Example:
[general] # The profile that should be used for Lost Cities world generation selectedProfile = "default"🧩 Requirements
- The Lost Cities mod
- Forge mod loader
Similar Mods
EventJS
Reloadable sided native event for KubeJS
Alex's Caves: Trimmed!
Makes several Alex's Caves resources valid trim materials!
Spellbound Aegis Origin!
An origin that specialises in head on combat!
Create: Framed
A Create mod addon that adds more Framed Glass variants.
Advanced Lightsabers
Adds nearly 420 trillion combinations of unique, advanced lightsabers.
Fragile Torches
Torches can be knocked over by (moving) living entities.
