Modscraper Modscraper Minecraft
HearthGuard - Mobs Fear Campfires logo

HearthGuard - Mobs Fear Campfires

Mod

Campfires become protection. HearthGuard is a survival mod where hostile mobs fear fire: they panic, turn, and flee from lit campfires instead of attacking.

Type

Mod

Modrinth Downloads

357

Modrinth ID

QE9szL3C

Last Updated

Apr 13, 2026

Description

πŸ”₯ HearthGuard

Turn campfires into protection.
Hostile mobs fear the fire β€” they panic, turn, and flee from lit campfires.

Built for vanilla+ gameplay β€” no new blocks, no clutter, just smarter mobs.

🌿 Why it feels vanilla

  • Mobs run away instead of being blocked or burned
  • Behavior-driven β€” no artificial rules or spawn prevention
  • Creates a more natural, immersive survival experience

Designed to feel like a missing Minecraft mechanic.

🎯 Why use HearthGuard?

Vanilla Minecraft treats fire as damage β€” not something mobs fear.

HearthGuard changes that:

  • Campfires become a real defensive tool
  • Nights feel less binary and more tactical
  • Mobs behave in a way that feels alive and reactive

It doesn’t make the game easier β€” it makes it smarter.

πŸ›‘οΈ Features

πŸ”₯ Core Behavior

  • πŸ”₯ Campfires become a true defensive mechanic
  • Hostile mobs flee from nearby lit campfires
  • πŸ’‘ Mobs panic faster the closer they are to the fire
  • Requires line of sight β€” no fleeing through walls

🎲 Immersion Details

  • Optional fear drop (panic reaction, once per mob)
  • Mobs react naturally, not through artificial blocking
  • 🎭 Multi-stage reactions (notice β†’ panic β†’ flee)

βš™οΈ Control & Compatibility

  • Per-mob allowlist / blocklist
  • 🧾 Command system for runtime configuration
  • Optional UI via Mod Menu + Cloth Config
  • βœ”οΈ Lightweight & server-safe
  • βœ”οΈ Fabric & NeoForge (1.21.1, 1.21.11, 26.x)

🚧 Planned Features

  • πŸ”₯ Hearthfire upgrade using rare materials (stronger, persistent fear)
  • 🧠 Adaptive fear system (mobs can become resistant over time)
  • 🎭 Advanced panic behaviors
  • πŸ”— Cross-mod integration (including upcoming companion mods)
  • 🧾 Expanded command system for runtime configuration and debugging

πŸ“Έ Behavior in action

Mobs don’t just stop β€” they react.

Startled
Startled

Jumping
Jumping

Fleeing
Fleeing

βš™οΈ Configuration

Config file: config/hearthguard/config.json

Also accessible via in-game UI (Mod Menu + Cloth Config).

Settings

  • Range β€” Campfire detection distance (blocks)
  • Flee Fast Speed β€” Speed when close to the fire
  • Flee Slow Speed β€” Speed when farther away
  • Mode β€” Whitelist or Blacklist
  • Mobs β€” Affected entity IDs
  • Drop Item Chance β€” % chance (0–100) to drop one item on first fear response

Notes

  • Drop Item Chance = 0 disables fear drops
  • Each mob can only drop once (persisted across saves)
  • Only applies in the Overworld (by design)

⚠️ Known Issues

  • Datapack-defined mobs that reuse vanilla entity IDs cannot be selected independently
  • Slimes and magma cubes are not affected

πŸ“ Changelog

1.0.3

  • Added Command system for runtime configuration
  • Support for Minecraft v26.1.2
  • Fixed: Config changes now correctly apply to previously spawned mobs

1.0.2

  • Support for Minecraft v26.1.1

πŸ”’ License

See LICENSE.

You are allowed to:

  • Use this mod in modpacks
  • Use in videos and content

❀️ Support

If you enjoy the mod, consider leaving a comment or adding it to your modpack!

Compatibility

Mod Loaders

Fabric Neoforge

Game Versions

1.21.1 1.21.11 26.1 26.1.1 26.1.2

Screenshots

Similar Mods

External Resources