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Stamina Attributes

Mod

by TheRedBrain

A small API that adds a stamina system controlled by entity attributes.

Type

Mod

CurseForge Downloads

82,987

CurseForge ID

1060742

Modrinth Downloads

33,249

Modrinth ID

QKOE26gD

Last Updated

Jun 11, 2026

Description

# Stamina Attributes This API adds a stamina system controlled by entity attributes. ## Default implementation LivingEntities can have up to **_staminaattributes:max_stamina_** amounts of stamina. Stamina is regenerated by **_staminaattributes:stamina_regeneration_** every **_staminaattributes:stamina_tick_threshold_** ticks. When stamina is reduced, regeneration is stopped for **_staminaattributes:stamina_regeneration_delay_threshold_** ticks. When stamina is <= 0, regeneration is stopped for **_staminaattributes:depleted_stamina_regeneration_delay_threshold_** ticks. **_staminaattributes:reserved_stamina_** describes the percentage amount of maximum stamina that is currently not available. **_staminaattributes:item_use_stamina_cost_** is the amount of stamina that is reduced when using an item with a stamina cost. There are two ways to give an item a stamina cost: 1. Items in the "staminaattributes:using_costs_stamina" item tag reduce stamina by **_staminaattributes:item_use_stamina_cost_** when they are used once. When stamina is < 0 the use action is not performed. In that case the item gets a cooldown, configured in the server config. 2. Items in the "staminaattributes:continuous_using_costs_stamina" item tag reduce stamina by **_staminaattributes:item_use_stamina_cost_** every tick while they are used. When stamina is < 0, the usage is cancelled. In that case the item gets a cooldown, configured in the server config. The different **_staminaattributes:\*\_tick_stamina_cost_** attributes describe the stamina cost for the corresponding activity. This cost is applied every tick (20x per second). This includes the following activities: - sprinting - sneaking - walking - swimming - walking underwater - walking in water - climbing The different **_staminaattributes:\*\_action_stamina_cost_** attributes describe the stamina cost for the corresponding actions. This cost is applied once every time the action is performed. This includes the following actions: - jumping - sprint jumping - attack blocking - attacking - block breaking Several activities and actions can be configured to require stamina. If stamina is 0 or lower, they can't be performed. This includes: - jumping - sprinting - swimming - attacking - block breaking - attacking - attack blocking Blocks that can be broken instantly by hand (blocks with a "destroyTime" of 0) can be excluded from the stamina requirement. ### Exhaustion If a player has 0 or less stamina, they are exhausted, which means that a status effect is applied. This status effect is defined in the server config. This feature can be enabled in the server config, but it's disabled by default. ### Default attribute values - **_staminaattributes:max_stamina_**: 10 (10 for players) - **_staminaattributes:stamina_regeneration_**: 0 (1 for players) - **_staminaattributes:stamina_tick_threshold_**: 20 - **_staminaattributes:stamina_regeneration_delay_threshold_**: 20 - **_staminaattributes:depleted_stamina_regeneration_delay_threshold_**: 60 - **_staminaattributes:reserved_stamina_**: 0 - **_staminaattributes:item_use_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:sprinting_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:sneaking_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:walking_tick_stamina_cost_**: 0 - **_staminaattributes:swimming_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:walking_underwater_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:walking_in_water_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:climbing_tick_stamina_cost_**: 0 (0.05 for players) - **_staminaattributes:jumping_action_stamina_cost_**: 0 (1 for players) - **_staminaattributes:sprint_jumping_action_stamina_cost_**: 0 (1 for players) - **_staminaattributes:attack_blocking_action_stamina_cost_**: 0 (1 for players) - **_staminaattributes:attacking_action_stamina_cost_**: 0 (1 for players) - **_staminaattributes:block_breaking_action_stamina_cost_**: 0 (1 for players) All default values for players can be set in the server config. ### Default item tags "staminaattributes:using_costs_stamina": ```json { "values": [ "minecraft:snowball" ] } ``` "staminaattributes:continuous_using_costs_stamina": ```json { "values": [ "minecraft:bow", "minecraft:crossbow", "minecraft:shield" ] } ``` ## Customization The client config allows customizing the HUD element. ## Using the stamina system ### Java Casting a "LivingEntity" to the "StaminaUsingEntity" interface gives access to all relevant methods. ### Data packs Stamina Attributes implements several data driven methods to interact with the current stamina value of an entity. - the "staminaattributes:add_stamina" enchantment effect allows adding a defined amount to the current stamina - the "staminaattributes:stamina_using_entity" entity sub predicate passes when the current stamina of an entity matches the defined range #### Example This enchantment reduces stamina of the attacker by 2, as long as the attacker has at least 5 stamina: ```json { "anvil_cost": 1, "description": { "translate": "enchantment.staminaattributes.test" }, "effects": { "minecraft:post_attack": [ { "affected": "attacker", "effect": { "type": "staminaattributes:add_stamina", "amount": { "type": "minecraft:linear", "base": -2.0, "per_level_above_first": -2.0 } }, "enchanted": "attacker", "requirements": { "condition": "minecraft:entity_properties", "entity": "direct_attacker", "predicate": { "type_specific": { "type": "staminaattributes:stamina_using_entity", "stamina_amount": { "min": 5.0 } } } } } ] }, "max_cost": { "base": 25, "per_level_above_first": 8 }, "max_level": 1, "min_cost": { "base": 5, "per_level_above_first": 8 }, "slots": [ "hand" ], "supported_items": "#minecraft:swords", "weight": 5 } ```

Compatibility

Mod Loaders

Fabric

Game Versions

1.20.1 1.21 1.21.1 1.21.10 1.21.11 26.1 26.1.1 26.1.2

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