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Stamina Attributes

Mod

by TheRedBrain

A small API that adds a stamina system controlled by entity attributes.

Type

Mod

CurseForge Downloads

31,458

CurseForge ID

1060742

Modrinth Downloads

0

Modrinth ID

QKOE26gD

Last Updated

Apr 12, 2026

Description

# Stamina Attributes This API adds a stamina system controlled by entity attributes. ## Default implementation LivingEntities can have up to **_generic.max_stamina_** amounts of stamina. Stamina is regenerated by **_generic.stamina_regeneration_** every **_generic.stamina_tick_threshold_** ticks. When stamina is reduced, regeneration is stopped for **_generic.stamina_regeneration_delay_threshold_** ticks. When stamina is <= 0, regeneration is stopped for **_generic.depleted_stamina_regeneration_delay_threshold_** ticks. **_generic.reserved_stamina_** describes the percentage amount of maximum stamina, that is currently not available. **_generic.item_use_stamina_cost_** is the amount of stamina that is reduced when using an item with a stamina cost. There are two ways to give an item a stamina cost: 1. Items in the "staminaattributes:using_costs_stamina" item tag reduce stamina by **_generic.item_use_stamina_cost_** when they are used once. When stamina is < 0 the use action is not performed. In that case the item gets a cooldown, configured in the server config. 2. Items in the "staminaattributes:continuous_using_costs_stamina" item tag reduce stamina by **_generic.item_use_stamina_cost_** every tick while they are used. When stamina is < 0, the usage is cancelled. In that case the item gets a cooldown, configured in the server config. ### Default attribute values - **_generic.max_stamina_**: 10 - **_generic.stamina_regeneration_**: 0 - **_generic.stamina_tick_threshold_**: 20 - **_generic.stamina_regeneration_delay_threshold_**: 20 - **_generic.depleted_stamina_regeneration_delay_threshold_**: 60 - **_generic.reserved_stamina_**: 0 - **_generic.item_use_stamina_cost_**: 0 ### Default item tags "staminaattributes:using_costs_stamina": ```json { "values": [ "minecraft:snowball" ] } ``` "staminaattributes:continuous_using_costs_stamina": ```json { "values": [ "minecraft:bow", "minecraft:crossbow", "minecraft:shield" ] } ``` ## Customization When the gamerule "naturalStaminaRegeneration" is true, players have a stamina regeneration of at least 1. The client config allows customizing the HUD element. The details are explained in [this wiki article](https://github.com/TheRedBrain/overhauled-damage/wiki/Resource-Bar-Customization). The server config controls the integration with game mechanics, like stamina costs for various actions like jumping. ## API Casting a "LivingEntity" to the "StaminaUsingEntity" interface gives access to all relevant methods.

Compatibility

Mod Loaders

Fabric

Game Versions

1.20.1 1.21 1.21.1 1.21.10 1.21.11

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