LookInMyEyes
Modby _nArUTo_
Overhauls mob targeting by adding realistic vision cones, preventing entities from being targeted outside a configurable field-of-view angle.
Type
Mod
CurseForge Downloads
17,834
CurseForge ID
1309252
Last Updated
Aug 22, 2026
Description
Look In My Eyes - Immersive Vision & Sound Mechanics
Revamp mob AI with realistic sight and hearing! This mod introduces field-of-view restrictions and sound-based detection to make survival more tactical. Sneak past blind spots, startle mobs with noise, or exploit sensory weaknesses!
🔍 Core Features
Dynamic Field of View
* Mobs only detect players within a **configurable view angle** (default 180°). * Blind mobs ignore sight entirely.Sound-Based Detection
* Mobs turn toward noises (e.g., player footsteps) with **adjustable chance** (default 30%). * Sneak silently with `SneakNoSound` enabled (prevents sound alerts). * Deaf mobs ignore all sounds.⚙️ Customization
Tweak every mechanic via config file (common/lookinmyeyes-common.toml):
[LookInMyEyes] ViewField = 180.0 # Vision angle (0-360°) MobsCheckSoundSource = true # Enable sound reactions MobsCheckSoundSourceChance = 30 # % chance to investigate sounds SneakNoSound = true # Silent sneaking Deaf = [] # Deaf entity list Blind = [] # Blind entity list🎯 Gameplay Impact
- Stealth Matters: Avoid mob sightlines or distract them with thrown objects!
- Risk/Reward: Sprint to escape but risk alerting nearby enemies.
- Immersion: Mobs behave realistically—zombies won’t see you behind them, skeletons listen for arrows!
Note
This mod is inspired by OnlyLooking but has absolutely different implementation
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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