LookInMyEyes
Modby _nArUTo_
Overhauls mob targeting by adding realistic vision cones, preventing entities from being targeted outside a configurable field-of-view angle.
Type
Mod
CurseForge Downloads
13,260
CurseForge ID
1309252
Last Updated
May 30, 2026
Description
Look In My Eyes - Immersive Vision & Sound Mechanics
Revamp mob AI with realistic sight and hearing! This mod introduces field-of-view restrictions and sound-based detection to make survival more tactical. Sneak past blind spots, startle mobs with noise, or exploit sensory weaknesses!
🔍 Core Features
Dynamic Field of View
* Mobs only detect players within a **configurable view angle** (default 180°). * Blind mobs ignore sight entirely.Sound-Based Detection
* Mobs turn toward noises (e.g., player footsteps) with **adjustable chance** (default 30%). * Sneak silently with `SneakNoSound` enabled (prevents sound alerts). * Deaf mobs ignore all sounds.⚙️ Customization
Tweak every mechanic via config file (common/lookinmyeyes-common.toml):
[LookInMyEyes] ViewField = 180.0 # Vision angle (0-360°) MobsCheckSoundSource = true # Enable sound reactions MobsCheckSoundSourceChance = 30 # % chance to investigate sounds SneakNoSound = true # Silent sneaking Deaf = [] # Deaf entity list Blind = [] # Blind entity list🎯 Gameplay Impact
- Stealth Matters: Avoid mob sightlines or distract them with thrown objects!
- Risk/Reward: Sprint to escape but risk alerting nearby enemies.
- Immersion: Mobs behave realistically—zombies won’t see you behind them, skeletons listen for arrows!
Note
This mod is inspired by OnlyLooking but has absolutely different implementation
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