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HMT: HariMultiThread

Mod

by hari_0701

You can maintain a TPS of 20 with 100+ players and 2000+ mobs spawning around them, something like that

Type

Mod

CurseForge Downloads

11,037

CurseForge ID

1440498

Last Updated

Apr 12, 2026

Description

HariMT | Async Entity Engine


High-Performance Asynchronous Entity Ticking for Minecraft 1.20.1

What Is HariMT

HariMT is a performance and stability overhaul for Entity Ticking.

It allows the server to process entities in parallel, ensuring that a large number of mobs or items does not bring the server to a halt.

Designed for Modern Modpacks.

HariMT includes built-in compatibility for popular optimization mods like Lithium, Radium, and VMP.

Technical Architecture

HariMT moves the entity ticking pipeline off the main thread.

  • Parallel Processing: Entity logic is executed across multiple worker threads
  • Main Thread Offloading: Drastically reduces the load on the main server thread
  • Safety System: Includes checks to ensure thread safety for entity operations
  • Lower MSPT: Reduces the time taken to process each tick

This architectural change allows the server to scale with CPU cores.

Configuration

Configurable via config/harimt.toml.

  • paraMax: Controls the maximum number of threads (-1 for Auto)
  • enableAsyncSpawn: Experimental feature to handle entity spawning asynchronously

Fork Information

HariMT is a highly optimized fork based on Async (by Bliss-tbh and Axalotl).

If you are the original author and wish for this to be removed, please contact me.

Credits & Support

Huge thanks to Axalotl (Original Creator) and Bliss-tbh (Forge Port).

HariMT exists to continue their work and push performance even further.

Join the Community

Report bugs and discuss performance on our Discord.

JOIN DISCORD

HariMT - Maintained by Hari - High Performance Minecraft

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Included in Modpacks

External Resources