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HMT: HariMultiThread

Mod

by hari_0701

A parallel entity processing engine that distributes entity ticking and mob spawning across multiple CPU threads to reduce main thread load

Type

Mod

CurseForge Downloads

34,965

CurseForge ID

1440498

Last Updated

Jun 11, 2026

Description

HariMultiThread | Async Entity Processing


Massively Parallel Entity Ticking & Spawning

What Is HariMultiThread

HariMultiThread is a multi-threaded entity processing engine (based on Async) that parallelizes entity ticking across all available CPU cores.

More Entities. Same TPS.

By distributing entity updates across a thread pool, HariMultiThread eliminates the single biggest bottleneck on entity-heavy servers — the main thread.

Technical Architecture

Designed for safe, scalable parallel entity processing.

  • Parallel Entity Ticking: Entities are batched and processed concurrently across all CPU cores
  • Async Mob Spawning: Natural mob spawning calculations run in parallel with the main tick
  • Thread-Safe Synchronization: Critical entities (TNT, items, projectiles) are always processed on the main thread
  • Explosion Processing: Dedicated thread pool for explosion calculations independent of entity ticking
  • Dynamic Thread Pool: Automatically scales to use all available processors

Configuration

Located in config/async.toml.

  • Thread Count: Maximum parallel threads (default: all available processors)
  • Async Spawn: Toggle asynchronous entity spawning
  • Synchronized Entities: Configure which entities must tick on the main thread
  • In-game Commands: /async config and /async stats for runtime management

Safety & Compatibility

Not all entities can be safely parallelized.

  • Always Synchronized: Projectiles, minecarts, boats, players, falling blocks, and shulkers
  • Configurable: TNT, items, experience orbs, creepers, withers, and more can be toggled
  • Mod Compatibility: Special handling for Harium, HariPlayer, and HariChunk integration

Fork Information

HariMultiThread is a fork of Async.

Experimental: Parallel entity processing may cause issues with some mods. Test thoroughly.

Credits & Support

Original Async created and maintained by the community.

HariMultiThread maintains the cutting-edge parallel processing improvements.

Join the Community

Get help and updates on our Discord.

JOIN DISCORD

HariMultiThread - Maintained by Hari - High Performance Minecraft

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