ScalingMobs
ModAdjusts the stats of bosses and mobs, multiplied by the number of players on the server.
Type
Mod
Modrinth Downloads
929
Modrinth ID
H0sbpW1o
Last Updated
Jun 5, 2026
Description
📈 Scaling Mobs
This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.
✨ Features
- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression
📥 Dependencies
- Cloth Config API – Required for GUI configuration (client-side only)
🎮 Supported Bosses (Default)
The mod comes with pre-configured bosses from popular mods:
Mod Bosses Vanilla Warden, Ender Dragon, Wither, Elder Guardian Minecells Concierge, Conjunctivius Twilight Forest Naga, Lich, Alpha Yeti, Ur-Ghast, Hydra, Minoshroom, Snow Queen Alex's Mobs Void Worm Alex's Caves Luxtructosaurus Aquamirae Captain Cornelia Cataclysm Maledictus, Ignis, Leviathan, Netherite Monstrosity, Harbinger, Ender Guardian, Ancient Remnant Mowzie's Mobs Ferrous Wroughtnaut, Frostmaw, Sculptor, Umvuthi Iron's Spells & Spellbooks Dead King📊 How Scaling Works
Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players
When a boss spawns or when players approach an existing boss:
Health = Base Health × √(Nearby Players)
Damage = Base Damage × √(Nearby Players)
Armor =
- If base armor > 0: Base Armor × √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)
Compatibility
Mod Loaders
Game Versions
Screenshots
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