AdvancementJS
Modby Westernat233
Configure more than advancements by KubeJS
Type
Mod
CurseForge Downloads
163,706
CurseForge ID
Modrinth Downloads
261,144
Modrinth ID
Last Updated
Oct 3, 2026
Description
AdvancementJS
Configure more than advancements by KubeJS
Note: Version 2.0.0 is too outdated, please use the latest version
Quick Example(for latest version 2.9.2)
Startup script
// Create a custom trigger
AdvJSEvents.trigger(event => {
event.create("advjs:get_adv")
// How many matches you defined, how many tests you should put in
// In this example, we defined 2 matches
.match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
.match(playerName => playerName == "Dev")
})
Server script
AdvJSEvents.advancement(event => {
const { PREDICATE, TRIGGER } = event;
// Define trigger
const jump5times = TRIGGER.tick(triggerBuilder =>
triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
stepping_on: {
dimension: "the_nether"
}
}))
});
// AdvJS custom trigger
const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
// Your custom trigger
const get_adv = TRIGGER.custom("advjs:get_adv");
// Create root advancement
const root = event.create("advjs:hell")
.display(displayBuilder => {
displayBuilder.setTitle("AdvancementJS")
displayBuilder.setDescription("Quick example")
displayBuilder.setIcon("diamond")
})
.criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
.rewards(rewardsBuilder => {
rewardsBuilder.setExperience(100)
// AdvJS custom reward
rewardsBuilder.addEffect("absorption", 200)
})
// Make it repeatable
.repeatable();
// Add child for root
root.addChild("child1", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setTitle(Text.red("Holy"))
displayBuilder.setDescription(Text.red("Hell starts"))
})
.criteria(criteriaBuilder => {
// 'OR' means that if you want to achieve this advancement,
// you just need one of two triggers matched below
criteriaBuilder.setStrategy(RequirementsStrategy.OR)
criteriaBuilder.add("bred", bred_in_nether)
criteriaBuilder.add("jump", jump5times)
criteriaBuilder.add("get_adv", get_adv)
})
.rewards(rewardsBuilder => {
rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
rewardsBuilder.setExperience(100)
})
});
// Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
// you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
event.remove({
mod: "minecraft",
icon: "minecraft:lava_bucket",
frame: "task"
});
// Modify an exist advancement
event.get("minecraft:story/smelt_iron")
// Apply offset to display
.displayOffset(1, 1, true)
.modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
.addChild("child2", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setIcon("recovery_compass")
displayBuilder.setTitle('I will come back!')
displayBuilder.setDescription(Text.green("Good luck"))
// You can also apply display in DisplayBuilder
displayBuilder.offset(-1, 0)
})
// The trigger could also be created from json
.criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
})))
// Check if parent done, else it will not be done
.requireParentDone()
});
})
AdvJSEvents.lock(event => {
event.result("stone_slab", "minecraft:story/smelt_iron");
event.itemUse("spyglass", "minecraft:story/smelt_iron");
event.blockInteract("chest", "minecraft:story/smelt_iron");
event.entityInteract("villager", "minecraft:story/smelt_iron");
})
// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})
PlayerEvents.advancement(event => {
const player = event.getPlayer();
// The first argument is use for match player predicate, the other two is the matches you defined
CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})
How to reload
Just use /reload
Features
- Command
/advjsfor generate builtin examples - You can create a custom trigger in startup event
AdvJSEvents.trigger. - AdvJS custom trigger
- blockDestroyed: triggers when the player breaks a block.
- playerTouch: triggers when the player touch an entity.
- bossEvent: triggers when the play joins a boss fight.
- increasedKillScore: triggers when the player killed an entity.
- AdvJS custom reward
- addEffect: to give effect.
- AdvJS custom method
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- apply offset to advancement display and its children
- requireParentDone()
- check if parent done, else it will not be done.
- requireOthersDone(requires[]: ResourceLocation...)
- check if advancements that you put in had done.
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- Compat
Better Advancements, the new server event:AdvJSEvents.betterAdv
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Similar Mods
CravenCraft's Bloody Bits
A mod to make damage more immersive in Minecraft
Red Core
Red Core is the foundational library for Red Studio projects and associated projects.
Scribble
Expertly edit your books with rich formatting options, page utilities and more!
Cosmetic Armor [FABRIC]
Adds four cosmetic armor slots which provide visuals but not stats.
FastEvent
speeding up the Event system in Forge/Neoforge
Origins: Accessibilities
A addon for the Origins mod, making your Origins life easier