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AdvancementJS

Mod

by Westernat233

Configure more than advancements by KubeJS

Type

Mod

CurseForge Downloads

150,280

CurseForge ID

962731

Last Updated

Apr 12, 2026

Description

AdvancementJS

Configure more than advancements by KubeJS

Note: Version 2.0.0 is too outdated, please use the latest version

Quick Example(for latest version 2.9.2)

Startup script

// Create a custom trigger AdvJSEvents.trigger(event => { event.create("advjs:get_adv") // How many matches you defined, how many tests you should put in // In this example, we defined 2 matches .match(advancement => advancement.getId() == "minecraft:story/smelt_iron") .match(playerName => playerName == "Dev") })

Server script

AdvJSEvents.advancement(event => { const { PREDICATE, TRIGGER } = event; // Define trigger const jump5times = TRIGGER.tick(triggerBuilder => triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 })); const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => { triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({ stepping_on: { dimension: "the_nether" } })) }); // AdvJS custom trigger const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt")); // Your custom trigger const get_adv = TRIGGER.custom("advjs:get_adv"); // Create root advancement const root = event.create("advjs:hell") .display(displayBuilder => { displayBuilder.setTitle("AdvancementJS") displayBuilder.setDescription("Quick example") displayBuilder.setIcon("diamond") }) .criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt)) .rewards(rewardsBuilder => { rewardsBuilder.setExperience(100) // AdvJS custom reward rewardsBuilder.addEffect("absorption", 200) }) // Make it repeatable .repeatable(); // Add child for root root.addChild("child1", childBuilder => { childBuilder .display(displayBuilder => { displayBuilder.setTitle(Text.red("Holy")) displayBuilder.setDescription(Text.red("Hell starts")) }) .criteria(criteriaBuilder => { // 'OR' means that if you want to achieve this advancement, // you just need one of two triggers matched below criteriaBuilder.setStrategy(RequirementsStrategy.OR) criteriaBuilder.add("bred", bred_in_nether) criteriaBuilder.add("jump", jump5times) criteriaBuilder.add("get_adv", get_adv) }) .rewards(rewardsBuilder => { rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand") rewardsBuilder.setExperience(100) }) }); // Remove an exist advancement by AdvancementFilter, available filter was writen in doc. // you can also remove by id: 'event.remove("minecraft:story/lava_bucket");' event.remove({ mod: "minecraft", icon: "minecraft:lava_bucket", frame: "task" }); // Modify an exist advancement event.get("minecraft:story/smelt_iron") // Apply offset to display .displayOffset(1, 1, true) .modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe")) .addChild("child2", childBuilder => { childBuilder .display(displayBuilder => { displayBuilder.setIcon("recovery_compass") displayBuilder.setTitle('I will come back!') displayBuilder.setDescription(Text.green("Good luck")) // You can also apply display in DisplayBuilder displayBuilder.offset(-1, 0) }) // The trigger could also be created from json .criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({ "trigger": "minecraft:changed_dimension", "conditions": { "from": "minecraft:the_end", "to": "minecraft:overworld" } }))) // Check if parent done, else it will not be done .requireParentDone() }); }) AdvJSEvents.lock(event => { event.result("stone_slab", "minecraft:story/smelt_iron"); event.itemUse("spyglass", "minecraft:story/smelt_iron"); event.blockInteract("chest", "minecraft:story/smelt_iron"); event.entityInteract("villager", "minecraft:story/smelt_iron"); }) // Compat with 'Better Advancements' AdvJSEvents.betterAdv(event => { event.modify("advjs:hell/child1").posX(0).posY(32).hideLines() }) PlayerEvents.advancement(event => { const player = event.getPlayer(); // The first argument is use for match player predicate, the other two is the matches you defined CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username) })

How to reload

Just use /reload

Features

  • Command /advjs for generate builtin examples
  • You can create a custom trigger in startup event AdvJSEvents.trigger.
  • AdvJS custom trigger
    • blockDestroyed: triggers when the player breaks a block.
    • playerTouch: triggers when the player touch an entity.
    • bossEvent: triggers when the play joins a boss fight.
    • increasedKillScore: triggers when the player killed an entity.
  • AdvJS custom reward
    • addEffect: to give effect.
  • AdvJS custom method
    • displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
      • apply offset to advancement display and its children
    • requireParentDone()
      • check if parent done, else it will not be done.
    • requireOthersDone(requires[]: ResourceLocation...)
      • check if advancements that you put in had done.
  • Compat
    • Better Advancements, the new server event: AdvJSEvents.betterAdv

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