Airstrikes
Modby Nekomaster1000
Gain extra air-time by landing critical strikes on foes!
Type
Mod
CurseForge Downloads
28,698
CurseForge ID
1344400
Last Updated
Jul 26, 2026
Description

Airstrikes
Airstrikes is a mod that adds the AIRSTRIKE mechanic! When you melee-crit an enemy holding a Hoe, you and your enemy will be launched a small distance into the air - At which point, consecutive strikes will launch the pair of you even further up into the air! That's right - AIR COMBOS!! LIKE IN DEVIL MAY CRY! OR SOMETHING!

ADDITIONALLY, when landing Airstrikes with a Fishing Rod or a Trident, you'll also perform an airdash! If you take a running jump start on your first, you can even land consecutive airdash airstrikes on the same enemy, too! Practice these with the Fishing Rod, then UNLEASH them with the Trident!
Config
The mod has a ROBUST config, allowing you to change pretty much everything about how it works!
- Enable/disable the mod - Allow airstriking without landing a crit - Allow airstriking without even jumping - Allow airstriking/airdashing without an item - Allow airstrikes to work whilst in water You can also change the values of the vertical force on both the player and the enemy on the base and additional airstrikes - Same with the airdash too!Data
Item tags:
- valid_airstriking_items.json
- valid_airdashing_items.json
These define what items can perform airstrikes and airdashes! (If an item is in the airdash tag, it NEEDS to be in the airstrike tag too, or it won't work! Airdashing is an addon mechanic!)
Put airstrikes on your swords! On your shields!
Let waxed_exposed_cut_copper_stairs be the only way to Airdash!
Do whatever you like!
Mcfunctions:
- airstrike.mcfunction
- killing_airstrike.mcfunction
These trigger on performing a successful airstrike, and on killing an enemy with an airstrike respectively! You could add a fancy celebratory noise or particle on doing either thing successfully! Go nuts!
NEW: Meteor Spikes
You can now finish an Airstrike combo off by switching to a shovel and SPIKING the opponent into the ground, creating a blast that knocks them and anyone else caught in it away!
The ability to spike, the speed at which it sends the opponent down, and how much damage it deals is all configurable, and what items can spike is datapackable too!

Showcase
I had a lot of fun making this - I hope you enjoy it too! :D
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